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Author Topic: Respawn in multi  (Read 1312 times)

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BARO

  • Guest
Respawn in multi
« on: 28 May 2003, 04:11:34 »
I did searches on this on this site and others,  but can't find a clear step by step instruction on how to make players respawn at set respawn points in a multiplayer map.  I want to learn how to make a simple capture the flag or "king of the hill" cityconflict style map,  but all I can find is info on advanced additional scripting things.

hooahman

  • Guest
Re:Respawn in multi
« Reply #1 on: 28 May 2003, 04:24:49 »
I do not know how to do this (I make SP missions), but I suggest you move this to the multiplayer section ;)

MadFred

  • Guest
Re:Respawn in multi
« Reply #2 on: 28 May 2003, 05:50:39 »
Ok here goes.

place a marker on the map

name: Respawn_side (east,west,etc)
icon: empty

then in your description put this line:

respawn="respawn type";

types of respawn are:
(not sure on all this correct me if I am wrong anyone)

NONE
BIRD  (seagull)
INSTANT (place of death)
BASE (At the respawnmarker)
GROUP (next member in your group)

so if you want respawn at base in deachmatch or whatever,
have two markers at the starting point on each side,

respawn_west and respawn_east for example,

then put in you description:

respawn="base";

once again, I dont use it often and there may be other ways or I might have got something wrong, if that is the case I am sure someone will come along to correct me.

hope this helps

MadFred

btw this indeed belongs in the Editing/Scripting: Multiplayer section.....
« Last Edit: 28 May 2003, 05:52:26 by MadFred »

beowulf2014

  • Guest
Re:Respawn in multi
« Reply #3 on: 02 Jun 2003, 02:54:50 »
ummm not quite that way here is an example of a respawn in a marker zone destcription.ext file

1. Place a marker on the map (not a icon marker ::))
2.Name that Marker Respawn_West
 or                                             East
 or                                             Resistance
 or                                             Civilian

then this is  what the discription.ext will look like for the one in marker


onLoadIntro="Mission Name"        <-------DUH

onLoadMission="Mission Name By"  <-------DUH

showCompass=1         <--------------0 would not show this

showGPS=1                  <--------------0 would not show this
showMap=1

showNotepad=1           <--------------0 would not show this

showWatch=1              <--------------0 would not show this

debriefing=1                 <--------------0 would not show this

respawn=3<--------1=seagull,2=instant,3=marker,4=group w/delay,5=group
respawndelay=20   <-----------how much time before respawn



Ok I hope that helped you some