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Author Topic: Preview vs. The Real Deal  (Read 931 times)

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Mr.BoDean

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Preview vs. The Real Deal
« on: 22 May 2003, 08:13:23 »
Hi All!  Since I've gotten great help here before ...here goes ..  Why is it that I can work on a mission in the editor and run it in Preview mode like 5 times in a row where everything works fine .... I see the waypoints as they should appear (in Cadet Mode) , I can see the positions of the AI in my group (green highlights), the AI heli pilot waits for all members of my squad to board, even if I board first and don't give a command, etc.  Then, with no changes to those items, things don't seem to work anymore (still in preview). No WP's show up, no ability to track my AI, the Pilot takes off as soon as I am on, etc. Why the inconsistency? I've also seen where things worked perfectly in Preview, then not at all when exported into MP mission. I've tried rebooting OFP and even the PC, with no return of those initially-working features.  :-\
   BTW, I am primarily designing a MP mission, but wanted it to be playable as SP or with a small no. of MP players. I realize controlling WP's with humans can be fruitless, but helpful.  Thanks for any assistance ....more issues I'll post in other threads.  :)

Kaliyuga

  • Guest
Re:Preview vs. The Real Deal
« Reply #1 on: 22 May 2003, 09:54:40 »
 ahh yes... an oldie for sure....  if I'm reading you correctly that is.... ;D

the thing is... when you preview in the Mission Editor, for some reason by default you aren't on Cadet mode.. so all those things don't show up on yer screen ;)

you have to load a SP mission first.. even if you abort out of it... then head to the Mission Editor and you'll have all the WP's and everything ;)

:toocool:

Mr.BoDean

  • Guest
Re:Preview vs. The Real Deal
« Reply #2 on: 22 May 2003, 10:22:36 »
AHA!!  Lmao! Who'dathunkit? Quirks of the deal, huh ...like those footsteps 2 miles away that I can hear with my bionic ears.  Thanx again, Kali.  ;)
   But what about the heli pickup troops in a group thing working one minute then not the next? That shouldn't be relative to Cadet mode, should it?  I guess the WP's alone aren't consistent enough without using AssignAsCargo and UnassignVehicle in there, huh?
  ???

Umm ...wait that didn't work, either.
« Last Edit: 22 May 2003, 11:52:53 by Mr.BoDean »

Mr.BoDean

  • Guest
Re:Preview vs. The Real Deal
« Reply #3 on: 22 May 2003, 14:03:27 »
Ok, Now I'm really confused. I've read in at least 3 tutorials that all I need to Load a group into a heli is a Get In WP Synched to a Heli's Load WP and a Transport Unload (possibly synched to a group's Get Out WP).  If I play as one of the squad, it wouldn't happen unless I ordered the group in. (i.e. ,chopper takes off.)  So I then tried LustyPooh's eject script, but that didn't work and also looked at Snypir's notes but  had no clue if I'm supposed to replace variables or what.

    I am now properly loading the group before liftoff with :

mygrp = group this   in the leader's (me)Initialization

and

"_x moveincargo MH6" foreach units mygrp in the group's GetIn WP


But I CAN'T get them to exit during Transport Unload ...it only kicks me out ,then they all fly away. I've tried synching a GetOut to the TU WP. I've tried "_x UnassignVehicle MH6" foreach units mygrp Still no luck. TIA

Iwesshome

  • Guest
Re:Preview vs. The Real Deal
« Reply #4 on: 22 May 2003, 14:28:34 »
Here we go....

Transport Load

Helo1 = Helicopter
Grp1 = Group

1. Create a "Load" waypoint for helo1

1. Create a "Move" waypoint for grp1
2. Create a "Get In" waypoint for grp1
- Sync Get In to Load

Transport Unload

1. Create a "Transport Unload" waypoint for helo1

1. Create a "Get Out" waypoint for grp1
- Sync Get Out to Transport Unload
2. Create a "Move" waypoint for grp1

This is just a basic setup for a mission which you can alter for yours...

IW
« Last Edit: 22 May 2003, 14:30:38 by Iwesshome »

Mr.BoDean

  • Guest
Re:Preview vs. The Real Deal
« Reply #5 on: 22 May 2003, 15:07:23 »
Umm ...Thanx , Iwes ...but if you read the section above, you'll see that that is exactly what I started with. It worked once ...but only once and never again ...which is why I started adding to it, thinking my being a player of that group was the  problem and it needed a script to fix it.

I just played it as a member of another group and the idiot AI from the first group are completely ignoring the WP's altogether now.

Still, I'm saying I had that EXACT setup with GetIn/Load  and TransportUnload with additional move WP's for both ...I get booted off and the rest stay on the heli and LAUGH at me! WTH?


Here we go....

Transport Load

Helo1 = Helicopter
Grp1 = Group

1. Create a "Load" waypoint for helo1

1. Create a "Move" waypoint for grp1
2. Create a "Get In" waypoint for grp1
- Sync Get In to Load

Transport Unload

1. Create a "Transport Unload" waypoint for helo1

1. Create a "Get Out" waypoint for grp1
- Sync Get Out to Transport Unload
2. Create a "Move" waypoint for grp1

This is just a basic setup for a mission which you can alter for yours...

IW

Iwesshome

  • Guest
Re:Preview vs. The Real Deal
« Reply #6 on: 22 May 2003, 15:18:33 »
I am at work but why don't you post your mission so someone can take a look at it?

Mr.BoDean

  • Guest
Re:Preview vs. The Real Deal
« Reply #7 on: 22 May 2003, 16:43:48 »
I am at work but why don't you post your mission so someone can take a look at it?

 :o  :o  :o
Umm ....okay ..thanks for the offer ...but for some reason that scares me more than knowing I'll be getting 2 hours of sleep from trying to figure all this stuff out tonight.  I mean, my mission feels so naked compared to all of these Tuxedo-wearing ones around here.

At any rate, I used a test mission with the same scenario and MH6 chopper. The results:
 Yes, it is a Player-as-group-leader-of-AI problem. If you get in the vehicle first or don't order your troops in/out , they will be left behind. All works fine with just AI or even me as player in unit with AI leader. I know you all know this .....hence the Lustypooh script attempt. My main concern is this will be a MP mission and I don't want to have to give step-by-step instructions if we decide to enable a few AI.

  I'm thinking it may just be easier to use the Join Groupnull command mentioned in the "Unattach Group" Question so that I can give WP's to each unit and sync them all to the Load and TransportUnload WP's of the heli.   ???

  I also think something is up with my AI ...they now ignore WP's and shoot at static objects (artillery,Mash tents,etc.). Are they on drugs?  :-\

Offline macguba

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Re:Preview vs. The Real Deal
« Reply #8 on: 22 May 2003, 16:53:54 »
Mr.BoDean, never be embarrassed about posting your mission.      We know its not finished and doesn't work, that's why you're here.  :)     And it doesn't matter how bad it is, believe me, we've seen worse.

(The worst one I ever "played" involved the player being killed during the opening cutscene .... it wasn't even a good cutscene.)
Plenty of reviewed ArmA missions for you to play

ARVN Marvin

  • Guest
Re:Preview vs. The Real Deal
« Reply #9 on: 22 May 2003, 18:56:01 »
LMAO @ Mac!  ;D  ;D

And to think, I've spent countless hours trying to get that exact effect!! haha

I certainly know how Mr.BoDean feels though!!



Marvin setHumormode "wiseass"; my2cents = this


Mr.BoDean

  • Guest
Re:Preview vs. The Real Deal
« Reply #10 on: 23 May 2003, 00:31:47 »
Mr.BoDean, never be embarrassed about posting your mission.      We know its not finished and doesn't work, that's why you're here.  :)     And it doesn't matter how bad it is, believe me, we've seen worse.

(The worst one I ever "played" involved the player being killed during the opening cutscene .... it wasn't even a good cutscene.)

LOL , Mac .  ;D Thanx ,man. Okay ...I shall do some tweaking to make it presentable for this fine establishment.  BTW, just wanted to say thanx ...yours was the first tutorial (or anything on OFP) I ever DL'd and printed when I got drawn into this whole Mission Editing thing ...Great Stuff!   :thumbsup:  -Mr.B

Offline macguba

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Re:Preview vs. The Real Deal
« Reply #11 on: 23 May 2003, 02:10:24 »
 :) Glad to be of help.  
Plenty of reviewed ArmA missions for you to play