Sorry I just missed one, use this it should be ok now,
class CfgIdentities
{
class Kramer
{
name = "Logan Kramer";
face = "Face7";
glasses="None";
speaker = "Peter";
pitch = 1.0;
};
};
class Awards
{
class Award01
{
limit = 12;
abel = ;
cain = ;
eden = ;
};
class Award02
{
limit = 40;
abel = ;
cain = ;
eden = ;
};
class Award03
{
limit = 100;
abel = ;
cain = ;
eden = ;
};
};
class Penalties
{
class Penalty01
{
limit = -1;
abel = ;
cain = ;
eden = ;
};
class Penalty02
{
limit = -7;
abel = ;
cain = ;
eden = ;
};
class Penalty03
{
limit = -12;
abel = ;
cain = ;
eden = ;
};
class PenaltyGameOver
{
limit = -15;
abel = ;
cain = ;
eden = ;
};
};
exitScore = -15;
class MissionDefault
{
lives = -1;
lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};
class Campaign
{
name = "1460 Days: A Vietnam Campaign Series - Tour of Duty 1, 1966";
firstBattle = Part1;
class Part1
{
name = "In Country!";
cutscene = ;
firstMission = kramer;
lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
class kramer: MissionDefault
{
end1 = ambush;
end2 = ambush;
end3 = ambush;
end4 = ambush;
end5 = ambush;
end6 = ambush;
lost = kramer;
template = kramer.ebeden_jungle;
};
class ambush: MissionDefault
{
end1 = firebase;
end2 = firebase;
end3 = firebase;
end4 = firebase;
end5 = firebase;
end6 = firebase;
lost = ambush;
template = ambush.ebeden_jungle;
};
class firebase: MissionDefault
{
end1 = patrol;
end2 = patrol;
end3 = patrol;
end4 = patrol;
end5 = patrol;
end6 = patrol;
lost = firebase;
template = firebase.ebeden_jungle;
};
class patrol: MissionDefault
{
end1 = offensive;
end2 = offensive;
end3 = offensive;
end4 = offensive;
end5 = offensive;
end6 = offensive;
lost = patrol;
template = patrol.ebeden_jungle;
};
class offensive: MissionDefault
{
end1 = land_chopper;
end2 = land_chopper;
end3 = land_chopper;
end4 = land_chopper;
end5 = land_chopper;
end6 = land_chopper;
lost = offensive;
template = offensive.ebeden_jungle;
};
class land_chopper: MissionDefault
{
end1 = para1;
end2 = para1;
end3 = para1;
end4 = para1;
end5 = para1;
end6 = para1;
lost = land_chopper;
template = land_chopper.ebeden_jungle;
};
class para1: MissionDefault
{
end1 = tailrotorfailure;
end2 = tailrotorfailure;
end3 = tailrotorfailure;
end4 = tailrotorfailure;
end5 = tailrotorfailure;
end6 = tailrotorfailure;
lost = para1;
template = para1.ebeden_jungle;
};
class tailrotorfailure: MissionDefault
{
end1 = rescue;
end2 = rescue;
end3 = rescue;
end4 = rescue;
end5 = rescue;
end6 = rescue;
lost = tailrotorfailure;
template = tailrotorfailure.ebeden_jungle;
};
class rescue: MissionDefault
{
end1 = rear_attack;
end2 = rear_attack;
end3 = rear_attack;
end4 = rear_attack;
end5 = rear_attack;
end6 = rear_attackj;
lost = rescue;
template = rescue.ebeden_jungle;
};
class rear_attack: MissionDefault
{
end1 = SFpatrol;
end2 = SFpatrol;
end3 = SFpatrol;
end4 = SFpatrol;
end5 = SFpatrol;
end6 = SFpatrol;
lost = rear_attack;
template = rear_attack.ebeden_jungle;
};
class SFpatrol: MissionDefault
{
end1 = sniper1;
end2 = sniper1;
end3 = sniper1;
end4 = sniper1;
end5 = sniper1;
end6 = sniper1;
lost = SFpatrol.;
template = SFpatrol.ebeden_jungle;
};
class sniper1: MissionDefault
{
end1 = general;
end2 = general;
end3 = general;
end4 = general;
end5 = general;
end6 = general;
lost = sniper1;
template = sniper1.ebeden_jungle;
};
class general: MissionDefault
{
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
template = general.ebeden_jungle;
};
};
};
class CfgSounds
{
sounds[] = { };
};
class CfgRadio
{
sounds[] = { };
};