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Author Topic: Weapon Shadows and Muzzle Flash  (Read 972 times)

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Korvass

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Weapon Shadows and Muzzle Flash
« on: 05 May 2003, 13:51:58 »
Hey folks,

Does anyone know how to solve the following problems:

1. Lack of weapon shadow on a post-Resistance weapon with 300+faces/vertices?
2. Constant muzzle flash (i.e. making the flash work correctly) on a post-Resistance weapon?

I've tried every tutorial and combination of named properties for the LOD. Anyone have any new ideas that might help this. If necessary I can send the pbo to those willing to help.

Thanks in advance :)

Offline SelectThis

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Re:Weapon Shadows and Muzzle Flash
« Reply #1 on: 06 May 2003, 03:27:45 »
Make sure you have more than 1 resoultion lod, and put

lodnoshadow
1

in the named properties for the lods with more than 300 faces. THe next lod that doesnt have that property in it will be used for the shadow.

for the muzzle flash, you need a properly configured cfgmodels section in your cpp (use the name of the p3d not the classname)

SelectThis