Greetings all!
Haven't been able to find anything like this in tutes, scripts, or FAQs. Maybe I'm looking for the wrong thing?
Could anyone shed some light on the possibilities for a script that forces randomness ingame?
To be specific, say you have a really fun mission that's sort of simple and small (MP to be exact) and the one thing you think it's missing is randomness, meaning you'd love to play the mission over and over with different things happening each time (or not different, it's random after all
)?
Maybe this has been covered before? Is it too difficult?
Right now, what I do is make several waypoints for units/vehicles that wouldn't happen unless certain conditions are true, and then I make waypoints that will happen no matter what.
Somewhere on the map, preferably far far away from the action, I place a few triggers and a few civilians. I mess with the prob of presence so there's say a 33% chance one of two civilians will appear withing the trigger and if A appears, this is true, if B appears that is true, if A and B appear something else is true, if neither appear, so on and so forth.
Now I can have the trigger make conditions true that will affect the waypoints and I've sort of created a way that a misison can unfold differently each time you play it (obviously, not to different with only three or so different conditions) but you catch my drift?
My question is: Can this be done through scripting, and if so can it be done through scripting I can understand!??
Anyone have any thoughts/comments/suggestions?
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Marv'
? !(Marvin canwork) : goto "OFPEC.com"