Home   Help Search Login Register  

Author Topic: Cutscene - Enemy RPG soldier select launcher?  (Read 460 times)

0 Members and 1 Guest are viewing this topic.

widget

  • Guest
Cutscene - Enemy RPG soldier select launcher?
« on: 16 Apr 2003, 11:10:18 »
I'm trying to get an enemy (Russian) RPG soldier to "pose" with his launcher for a cutscene. From "CARELESS" have tried ...
  RPG1 Action ["WEAPON","RPGLauncher"]
  RPG1 fire ["RPGLauncher","RPGLauncher"]
  RPG1 PlayMove "FXInKneel"
  RPG1 PlayMove "FXFromKneel"
  RPG1 PlayMove "FXToKneel"
  (plus the above 3 using SwitchMove as well)
 
RPG1 SwitchMove "EffectStandSalute" worked, so can't figure!

This is required for "Ep3-The Road North" of my series.  Any idea's?

BTW: Releasing "Ep1-Vengence".  "Ep2-The Fallback" is currently in testing.  All are very tough multiplayer missions, with many 100's of lines of advanced AI scripting.  Enjoy (...and die!).

Dodgy.

Offline cornholio

  • Members
  • *
  • Ever eat a llama?
Re:Cutscene - Enemy RPG soldier select launcher?
« Reply #1 on: 19 May 2003, 01:05:36 »
I have an Idea (ask and you shall receive)


Why don't you just place a m113 somewhere out
of camera range with no ammo.

I would think your man would see the armour, whip out his
RPG and fire.

Then delete the m113

Sounds  simple, I must not have understood the question correctly :-[

 ;D

 (If you don't want him to fire... I don't know)
« Last Edit: 19 May 2003, 01:19:35 by cornholio »
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

Captain Winters

  • Guest
Re:Cutscene - Enemy RPG soldier select launcher?
« Reply #2 on: 19 May 2003, 03:09:09 »
to have the guy select his weapon:

<unit name> selectWeapon <weapon name>

Tanks!