umm.. just a wild goose chase from me here..
When the Target E has been shot (destroyed, killed) it's
not alive. Thus I would assume if you'd
- name your Target E
- create a radio trigger, activated by alpha
- set condition to this
- set on activation to Targetname setdammage 0
It just might work..
..very slim.. almost nothing..
[edit]
hmm.. Ok that propably won't work because it can't run the animation backwards.. (you should try it anyhow)
You
could always delete the old TargetE and create a new one on it's place.. that would go something like
- name the target
---the radio trigger blah blah
- on activation to target1= "TargetE" camcreate getpos targetname; deletevehicle targetname
Not sure if that'll work either or if the syntax is right, but try it out and then we'll be a bit wiser
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