Okay, basic question here: I'm messing around with BAS's Rangers, and using two triggers, with the following in one of them:
Condition Field: player animationPhase "goggles" > 0
Actiavtion Field: player say "eng35"; group player setbehaviour "aware"; {_X animate ["goggles", 0]} forEach units group player
...which will check if my goggles are being raised.
I've the dimensions set to 0, and the Activation: West/Present/Once.
The other trigger has the following:
Condition Field: player animationPhase "goggles" > 0
Actiavtion Field: player say "eng20"; group player setbehaviour "combat"; {_X animate ["goggles", 1]} forEach units group player
This checks if the goggles are being lowered.
Dimension at 50 by 50; Activation: Anybody/Present/Once.
Now, why are they being executed when I'm nowhere near the triggers?