Been tweaking around trying to make a static "crouch" anim instead of doing this :
#Loop
_NeuroticDude switchmove "crouch"
~0.001
goto "Loop"
In my new class (under standbase in the CPP) IÂ've tried (donÂ't mind the bad syntax) this:
Looped=true --- No effect. The guy is standing up after a second.
Connect from :crouch --- No effect. The guy is standing up after a second
Connect to: crouch --- No effect. The guy is standing up after a second
Interpolate to :crouch --- No effect. The guy is standing up after a second
KneelToFloorInDeepAgony=true--- No effect.
Any suggestions?