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Author Topic: About the crouch anim  (Read 1060 times)

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Blackblood

  • Guest
About the crouch anim
« on: 02 Apr 2003, 16:27:46 »
Been tweaking around trying to make a static "crouch" anim instead of doing this :

#Loop
_NeuroticDude switchmove "crouch"
~0.001
goto "Loop"

In my new class (under standbase in the CPP) IÂ've tried (donÂ't mind the bad syntax) this:
Looped=true --- No effect. The guy is standing up after a second.
Connect from :crouch --- No effect. The guy is standing up after a second
Connect to: crouch --- No effect. The guy is standing up after a second
Interpolate to :crouch --- No effect. The guy is standing up after a second

KneelToFloorInDeepAgony=true--- No effect.

Any suggestions?




Blackblood

  • Guest
Re:About the crouch anim
« Reply #1 on: 02 Apr 2003, 20:01:09 »
Nevermind. Solved it.

Trial and error...  8)