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Author Topic: how do i start the mission with the rpg instead of the rifle?  (Read 558 times)

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Nevres

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i want a unit that at the start of the mission, weapons the rpg instead of his ak47, how can i do this, ive searched and searched and nothing

Offline OFPWiZard

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Re:how do i start the mission with the rpg instead of the rifle?
« Reply #1 on: 01 Apr 2003, 08:09:35 »
Its in this site dude.



In the Initilization field of the person put:


this removeweapon "AK47"; this addweapon "LawLauncher"

Weapon List: (1st Word = Weapon Name, 2nd Word = magazine Name)
Weapons of Russia
Ammo
AK74SU
AK74
AK74
AK74
AK74GrenadeLauncher
Grenade Launcher
M16 Grenade Launcher
Grenade Launcher
AK47CZ
AK47
AK47
AK47
AK47GrenadeLauncher
GrenadeLauncher
PK
PK
SVDDragunov
SVDDragunov
RPGLauncher
RPGLauncher
AT4Launcher
AT4Launcher
9K32Launcher
9K32Launcher


Equipment
Ammo
Binocular
N/A
NVGoggles
N/A
Flare
Flare
FlareRed
FlareRed
FlareGreen
FlareGreen
FlareYellow
FlareYellow
SmokeShell
SmokeShell
SmokeShellRed
SmokeShellRed
SmokeShellGreen
SmokeShellGreen
HandGrenade
HandGrenade
Pipebomb
Pipebomb
Timebomb
Timebomb
Mine
Mine


Addons
Ammo
Kozlice
KozliceBall,  KozliceShell
G36a
G36amag
Steyr
SteyrMag
XMS
M4
Bizon
BizonMag

Nevres

  • Guest
Re:how do i start the mission with the rpg instead of the rifle?
« Reply #2 on: 01 Apr 2003, 08:13:25 »
thanks for the quick response, ive done that, however the unit starts with the rpg on the shoulder, hes not "weaponing" the rpg, how do i get him to weapon the rpg from the start of the mission?

Offline OFPWiZard

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Re:how do i start the mission with the rpg instead of the rifle?
« Reply #3 on: 01 Apr 2003, 08:35:18 »
if you mean like having a person start with the rpg ready to fire in his hands, i don't know.  
sorry
but when i have time i will look for it, i didn't see anything yet, but i got to go now.
bye

teeBore

  • Guest
Re:how do i start the mission with the rpg instead of the rifle?
« Reply #4 on: 01 Apr 2003, 08:47:48 »
You could try the above, and even though I haven't tested this, it would most likely be the option you are looking for.

try this:
Code: [Select]
dude selectWeapon "LAWLauncher"
or
dude selectWeapon "RPGLauncher"

With this in the init.sqs or activation field, the unit should switch weapons, (but you might need to give him a little time to do so if you do not want the user to see him switching weapons).