i am writing quick, if this won't help i can tell ya later, i need to go somewhere.
1st to make the person not to get shot put thsin the Initilization field:
unitname setCaptive true
make a gameLogic where you want the mortor to go and destroy and name it m1, and name the mortor s1
put this in the On Activation of a trigger (make the trigger so when ever he activate it he will do whatever you made him to do; fire a mortor)
1st Way:
unitname doFire object (s1 doFire m1)
OR
2nd Way:
if that doesn't work put this:
unitname doTarget object (s1 doTarget m1)
then make another trigger around the game logic (m1) and in the On Activation field put this:
unitname doFire object (s1 doFire m1)
Hope you understand this, but i got to go, talk to you later (3 hours)
Bye
oh i forgot too howdo i transport a campaign mission or a MP mission into my senareo edit? coss i wanna rip open a few campign missions and MP missions and see what makes some objects that im fasinated in tik
so ill be
thats what makes em tick! should of thught of that earlyer tsk tsk
oh and this Moon HELLO VIEWERS! HAHAHA! Cheers!
i think you are talking about lookiing whats making something happening in the MP Mission or Campaign... or whatever, i think you are talking about the PBO Tool
You can get it here:
http://www.ofpec.com/editors/resource_view.php?id=358