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Author Topic: triggers....  (Read 513 times)

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Phantom

  • Guest
triggers....
« on: 26 Mar 2003, 13:01:11 »
i have a bunch of troops walking into a village, and when they get to a certain point, i want the "chief" to walk out, the best way to do this is probably with a trigger, problem is, i've forgotten how to set them up...
so basically, the troops move past this point, chief start's walking
plz help guys

Cap

  • Guest
Re:triggers....
« Reply #1 on: 26 Mar 2003, 13:48:18 »
Make the trigger with an area of what is needed and group it with the group leader of your squad. Change activation to either...

Vehicle - this will be activated when the person the trigger is grouped with enters (however this is not a good idea cos he might of been killed before you get there).

Whole Group - As it says really.

Group Leader - As it says. :)

Any Group Member - And as it says. ;D

then in the OnActivation field of the trigger put something like...

GroupHere = true

And have a waypoint for the General (or what ever he is) Condition: GroupHere
« Last Edit: 26 Mar 2003, 13:51:13 by Cap »

Phantom

  • Guest
Re:triggers....
« Reply #2 on: 27 Mar 2003, 06:23:50 »
didn't work, i got it myself