// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class A10real
{
units[] = {A10real};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgAmmo
{
class Default {};
class AT3: Default {};
class CarlGustav: AT3 {};
class AA : CarlGustav {};
class rockfast : AA
{
minRange=100;
minRangeProbab=0.8;
midRange=500;
midRangeProbab=1.0;
maxRange=2000;
maxRangeProbab=1.0;
airLock=0;
groundlock=1;
irLock=1;
initTime=1.100000;
simulation="shotMissile";
simulationStep=0.050000;
thrustTime=4.500000;
thrust=350;
maxspeed=1400;
hit=150;indirectHit=10;indirectHitRange=3;
model = "\SPC_MIG\MIG29_AA8a_Aphid.p3d";
proxyShape="\SPC_MIG\MIG29_AA8a_Aphid.p3d";
manualControl=false;
maxControlRange=1000;
maneuvrability=90.0;
};
};
class CfgWeapons
{
class Default {};
class LAWLauncher: Default {};
class CarlGustavLauncher : LAWLauncher {};
class AT3Launcher: CarlGustavLauncher {};
class HellfireLauncher: AT3Launcher {};
class MaverickLauncher: HellfireLauncher {};
class a10rockfast: MaverickLauncher
{
ammo=rockfast ;
displayName="AG Missiles";
displayNameMagazine="AG Missiles";
shortNameMagazine="rockfast ";
count=40;
initspeed=15;
model = "\SPC_MIG\MIG29_AA8a_Aphid.p3d";
canLock=2;
sound[]={Weapons\rocketflying,db-10,1};
aiRateOfFire=12.000000;
aiRateOfFireDistance=2500;
reloadTime=0.15;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Air: AllVehicles {};
class Plane: Air {};
class A10: Plane {};
class A10real: A10
{
displayName=A10 Real;
armor=50;
weapons[]={a10rockfast, RAAMG};
magazines[]={rockfast , RAAMG};
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxyAT6 : ProxyWeapon {model = \Su25\Ch_29T; simulation = "maverickweapon";}
};
It gives some kind of error when I start up saying no entry in config.bin weapon....blah blah blah... or so