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Author Topic: Objectives in breifing  (Read 436 times)

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SoldierX

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Objectives in breifing
« on: 22 Mar 2003, 19:12:34 »
How do I make objectives in a breifing for my mission to get checked off after they are completed?

Ace

  • Guest
Re:Objectives in breifing
« Reply #1 on: 22 Mar 2003, 22:21:38 »
Too simple a question... Find a tutorial on this stuff first before askingpeople at the forums.

Otherwise you'll just be back here soon asking "How to get objectives to be crossed off when failed?"

The editors depot has what you needs

Flapje

  • Guest
Re:Objectives in breifing
« Reply #2 on: 22 Mar 2003, 22:22:55 »
"number of objective" objstatus "DONE"  
the number is what objective it is (i.e. 1st thing you gotta do is blow something up, when you done that, 1st obj. will be checked. if 2nd thing is, repair it again, you must put "2"objstatus "DONE" to let that one be checked)
at DONE, you can also put FAIL (or FAILED, not sure) and HIDDEN. to activate HIDDEN you must prolly use ACTIVE, but I'm not sure about that either  ::) sry, but you can easily look this up in the tutorials


***EDIT***  

Ace is right, most topics like these are covered by tutorials. Read the thread at the top of the forum also.
« Last Edit: 22 Mar 2003, 22:25:11 by Flapje »

Offline macguba

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    • macguba's operation flashpoint page
Re:Objectives in breifing
« Reply #3 on: 22 Mar 2003, 22:31:02 »
SoldierX, Ace and Flapje are both right.   In case you haven't found it yet, the tutorial you want is "How to use Objectives and init.sqs" by snYpir.

Have a good look at all the tutes in Getting Started.   You don't have to read every single one from cover to cover, but you should at least know roughly what is there.

Welcome to the forums![/b]
« Last Edit: 22 Mar 2003, 22:31:18 by macguba »
Plenty of reviewed ArmA missions for you to play