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Author Topic: Bullet drop?  (Read 1071 times)

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Teryan

  • Guest
Bullet drop?
« on: 18 Mar 2003, 05:25:51 »
How could i make a bullet drop?

I am editing rlk_rem700 (m40a1) .cpp (he sead it was ok {in the read me} to conver to a .308) and wanted to change it so that there was more of a bullet drop.  Maby some thing like five feet (about 1.7 m).  Any help is apprecated.

I can post the code if any one asks (and it is ok to do so).

BTW:  What is the difference between ThurstTime and Thrust?  Is it just tah the bullet go's 400 m/s for 1.5 seconds?  With the top speed of 1400 m/s?

thrustTime=1.5;
thrust=400;
maxSpeed=1400;

Any why the hell do the bullets go down and to the right? Those were the only things i edited and the bullet drop was about the same but the bullets were so inncurate.  

Any help is apprecated.

BUNTRO

  • Guest
Re:Bullet drop?
« Reply #1 on: 23 Mar 2003, 18:01:47 »
Thrust is a little extra push that is given when the bullet is fired to get it up to max speed.  Thrust time is the total time that 400 m/s is applied to the bullet.  If you want to learn more about it, search google.  I found some good articles by nasa explaining such at one time.  Also, if you are worried about inaccuracy, check your dispersion.

BUNTRO  :beat:

Teryan

  • Guest
Re:Bullet drop?
« Reply #2 on: 23 Mar 2003, 19:04:03 »
Thanks.

BUNTRO

  • Guest
Re:Bullet drop?
« Reply #3 on: 23 Mar 2003, 19:15:53 »
you're welcome

BUNTRO :beat: