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Author Topic: Moving Triggers  (Read 446 times)

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DeathBringer

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Moving Triggers
« on: 16 Mar 2003, 02:36:55 »
From: DeathBringer

I made many ctf missions, but when I make missions with triggers that trigger boundaries such as warning triggers and killing triggers them seem to move.  I know lag has alot to do with it, "shadows too".  I been using scripts for these now, but just wondered in anyone knows a solution to this problem I have.  I've tried deleting and making triggers again.  But to no avail.  I would appreciate and suggestions or help!!!    :o

Offline macguba

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Re:Moving Triggers
« Reply #1 on: 16 Mar 2003, 11:59:08 »
How much does the boundary of the trigger appear to move?

Triggers only check themselves every 0.5 seconds .... and if there's a lot going on and a bit of lag it could easily feel a lot longer, maybe even a couple of seconds.     Could that account for it?
Plenty of reviewed ArmA missions for you to play

Offline Artak

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Re:Moving Triggers
« Reply #2 on: 16 Mar 2003, 14:25:39 »
The effect of this shows also when you make a 'thin' trigger. for example with axis or 10 and 200. now if you fly through or just otherwise pass these triggers with a high speed it's very possible the trigger won't activate.

All I can suggest is for you to make a larger trigger radius  :-\
Not all is lost.

Offline Sui

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Re:Moving Triggers
« Reply #3 on: 17 Mar 2003, 00:21:54 »
I've also heard (but not witnessed it myself) that a trigger can move around a bit in MP if it is a rectangle trigger.

Try changing the radius to be an elipse, and see if that solves your problem ;)

DeathBringer

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Re:Moving Triggers
« Reply #4 on: 02 Apr 2003, 09:56:13 »
 :o

Sorry for not responding earlier. ::)

Thanks Macguba I'll look into that. ;D

Thanks Sui!  I'll try that. ;D

Thanks Artak!  Ya, most of my warning and kill triggers are very thin.  I'll enlarge them and see if that solve the prob