Respawn Protection
To create a good respawn protection zone, you need 3 things
1) A marked area on the map to show where it is
2) An outer warning zone
3) The actual kill zone itself
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1) Marked Map Area
This is done by using the "Markers" (F6) in the map editor
Name Lets call it "W_Kill_marker"
ICON: RECTANGLE: ELLIPSE: Use "ellipse"
Color Red for killing West, Blue for killing East
Fill "Solid"
Axis A Dimensions (Exactly same size as the "Warning Zone")
Axis B Dimensions (Exactly same size as the "Warning Zone")
Axis A and Axis B are normally the same size and create a circle
Angle Leave as "0" if a circle
Text "W Kill marker" (Used only to describe what it is)
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2) Outer warning Zone
This is done by creating a "Trigger" in the editor with the following settings
Axis A Same as Marker
Axis B Same as Marker
Angle Same as Marker
Ellipse: Rectangle Always Ellipse, Never use Rectangle
Activation West (If warning West Players) East (If warning East players
Once: Repeatedly: Repeatedly
Present: Not Present Present
Type None
Text W_Warning
Name W_Warning
Condition this
On Activation Titletext [format["%1
You are entering an EAST Safezone
Turn around or die!",name(thisList select 0)],"Plain down"]
On DeActivation leave blank
Then click the "Effects" Tab
In the "Sounds" section, select "Play Alarm" in the "Anonymous" menu
Anything that has not been mentioned leave in their default setting
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2) Killzone
This is done by creating a "Trigger" in the editor with the following settings
Axis A less than "Marker" and "Warning Zone"
Axis B less than "Marker" and "Warning Zone"
Angle less than "Marker" and "Warning Zone"
Ellipse: Rectangle Always Ellipse, Never use Rectangle
Activation West (If killing West Players) East (If killing East players
Once: Repeatedly: Repeatedly
Present: Not Present Present
Type None
Text W_Killzone
Name W_Killzone
Condition this
On Activation "_x setdammage 1" forEach thislist; titleText[format["%1
You didn't heed the warnings",name (thisList select 0)],"Plain down"]
On DeActivation leave blank
Anything that has not been mentioned leave in their default setting
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Both the triggers and the marker then needs to have its epicentre in the middle of the "Respawn_West" or "Respawn_East" marker