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Author Topic: Ballistic Addon Studios Update Thread  (Read 214503 times)

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registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #750 on: 14 Aug 2003, 13:26:51 »
I was thinking some AN/PVS-7D or those ones that cover one eye, I forget the name :-\
like this guy has

ninemili

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Re:Ballistic Addon Studios Update Thread
« Reply #751 on: 15 Aug 2003, 04:56:57 »
Great job, as ussual, BAS!

About that UH-60L, a m60 machine gun was the last thing i expected to see mounted on that helo. I would rather think of a m134 minigun, a m240 or even m2 sticking out of it.

But i know, you guys did your homework, and resarched it well.  

registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #752 on: 15 Aug 2003, 06:04:44 »
I dont think M134's are mounted on the UH-60L model
an M240 would have been more to my liking

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #753 on: 15 Aug 2003, 08:31:27 »
well guys uve done it again
brilliant chopper, excellent SOAR and JAM

now i dont meant to sound harsh and stuff so no one yell at me but the m136 launcher really pised me off, it seemed so weak and just worthless but i really liked the AA and AP versions of the rpg7
and just another thing was the grenade vest, its a really good idea but it seemed a bit unrealistic that you didnt have to reload a grenade, all u have to do is wait.

but overall this release has been the best for ofp for since your last release :)

good work
Thanks

Tim
"Whoever said nothing is impossible, never tried slamming a revolving door."

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #754 on: 15 Aug 2003, 14:28:02 »
and just another thing was the grenade vest, its a really good idea but it seemed a bit unrealistic that you didnt have to reload a grenade, all u have to do is wait.

Noone is forcing you to use the vests, if you dont like it you can use the normal grenades.

As for the M136 it does the same damage as the RPG which overall does more than the ingame LAW.

Mr_Shady

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Re:Ballistic Addon Studios Update Thread
« Reply #755 on: 15 Aug 2003, 14:40:50 »
I like the fact that the HD soldiers are grouped, makes it a lot easier to set up a quick blast with bulllets going all over the show. The HD machine guns are cool especially when you've got your legs dangling out of the Blackie on a night mission, and all of a sudden you see green tracers from a PK spraying up at you  :D

Offline shinraiden

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Re:Ballistic Addon Studios Update Thread
« Reply #756 on: 15 Aug 2003, 20:29:37 »
All the joyous mags are here.  And somthing to carry them in too. Thank you much.

I loaded up FarmToNoWhere-HD, set it for midnight, turned the volume way up, and grabbed my brother.  :o He got hosed just standing there in awe. It's like is a whole new game. Thank you. ;D
---------------------------------------------
Any way, a quickie question here. Will you release a Jammed D/R (just the replaced config.cpp) update separete from the announced future D/R update, or keep it simple by doing it all at once?
---------------------------------------------
Also, for all of us 56k'rs, could you split the x60-jam-SOAR pack? I think it would make distribution easier. The only downside though is that broadband could download all three at the same time putting a lot of xfr load on you server's account.

Vyper

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Re:Ballistic Addon Studios Update Thread
« Reply #757 on: 15 Aug 2003, 22:14:58 »
Delta Rangers will be released as JAM compatible units with updated textures as far as i'm aware.

Vyper

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #758 on: 15 Aug 2003, 23:19:33 »
correct.

BAS;
Could you make the M134 fire JAM (red) tracers? I'm not sure if this would like good (since the high rate of fire it may look a bit like star wars), but it's worth a try. If you decide to do this, than also do this on the AH-6

Mr.BoDean

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Re:Ballistic Addon Studios Update Thread
« Reply #759 on: 16 Aug 2003, 00:13:44 »
Hi BAS peeps,
    I sent you a message on the Bug Report section of your site, but haven't heard back, so I'm trying here. I am still unable to use your BlackHawk addon and can't figure out why. I have been using the LittleBirds (both 1.46 and 1.85+) and the MH47e addons with no problems. However, no matter what I try with the MH60's I get the same result: my game does not boot correctly and all I see are some strange brown graphics where I would normally see the OFP menu screen.

(edit: On further inspection, I realize I am now seeing the normal scene without all of the ojects and units you would normally see on the menu screen.    i.e., I only see the ground and the topography of desert island scrolling by with a green sky, but with no tank wreck, no units marching, no helmets on crosses and NO visible MENU options. I can actually hear the music and the "click" sound when you scroll over the invisible menu items. But clicking on one of these just makes the screen freeze and I once again have to ctrl-alt-del to shut it down. )

    I have DL'd and extracted the the zip file 3 times. I tried placing the .pbo files into the Res/addons folder and then the OFP/Addons folder and even both addons folders. The only way my game would boot up correctly again was to remove the  
mah60.pbo  file from the addon folder it was in. The other files packaged in the zip folder seem to have no ill effects .  Is there something in the creation of the Mah60  that is so drastically different from the Little Birds or MH47E that could cause this?  I am using a Radeon 9700 (generic) video card, but have had no problems of this nature with any other addons or games. I have the latest video drivers and Direct X 9 also.

Here are my specs:
P4 2.8Ghz PC
1024MB PC2700 RAM
ATI Radeon 9700-powered  (generic) video card
@ 40GB free HD space

I LOVE your other helis and would really like to be able to use these.     ;D ;D ;D     Any ideas?    ???    ???   :-\   ???   :-\   :-X
« Last Edit: 16 Aug 2003, 00:32:18 by Mr.BoDean »

Skaven

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Re:Ballistic Addon Studios Update Thread
« Reply #760 on: 16 Aug 2003, 01:20:33 »
It may be an addon causing conflicts with our, however this is very very strange, specially cause your the only one with this problem.  :-\
Try to do the oposed, take all the downloaded addons from your Res and Normal folder and see if it works this way.

Semith

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Re:Ballistic Addon Studios Update Thread
« Reply #761 on: 16 Aug 2003, 01:40:38 »
Looks like we all love the blackhawks!

I was wondering, in the future, will the JAM M16s shoot the mortar rounds?  I know most of us think those mortars were a joke, but if you got everyone in a squad to carry just 1, 2 on the machinegunners, and 3 on yourself, you could get 16 rounds easy, and that can cause some significant damage.  Or, just load like 30 into a jeep.  Either method is impossible without being able to shoot the mortar rouns.  

Other than that, this is the best thing to happen in a while.  The grenadier vests are something I have been nagging for.  Those of you who like realistic missions know how important fire support and softening of a target is to a mission plan.

Mr.BoDean

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Re:Ballistic Addon Studios Update Thread
« Reply #762 on: 16 Aug 2003, 04:05:02 »
It may be an addon causing conflicts with our, however this is very very strange, specially cause your the only one with this problem.  :-\
Try to do the oposed, take all the downloaded addons from your Res and Normal folder and see if it works this way.

Hey, Good thinking, Skaven!   :D  :D  And guess what? It did the trick!!  :o   :o  WOW these are excellent   ;D   ;D  Nice details ...I especially like the dust and burning wrecks!!
   I cleared my entire   RES/Addons   folder except for the .pbo's associated with the mah60.pbo and it worked.  I am now re-adding  a few  addons at a time to the folder and will report back what I find to be the conflicting culprit.   ;)   :D  Yeah!!


edit: Okay, it appears the SEBNAM addon pack I have (17 .pbo's) seem to be incompatible with the Mah60's .  I have never even used those, but placed in the same folder as the mah60.pbo  the game will not boot correctly..... at least on my machine .   :-X   :-\    
« Last Edit: 16 Aug 2003, 04:51:18 by Mr.BoDean »

AnotherAZguy

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Re:Ballistic Addon Studios Update Thread
« Reply #763 on: 16 Aug 2003, 05:52:33 »
BAS: Quick question about JAM, how did you get the M-60 MMG to take up only one slot rather then the traditional two slots???

George

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #764 on: 16 Aug 2003, 06:07:33 »
BAS: Quick question about JAM, how did you get the M-60 MMG to take up only one slot rather then the traditional two slots???

George

Quote
weaponType = WeaponSlotPrimary;

To the weapon config, it was changed to take up one slot as a rather serious bug was found when it was configured to use two slots, when it was dropped ofp would drop two weapons rather than one.