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Author Topic: Ballistic Addon Studios Update Thread  (Read 214470 times)

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Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #570 on: 01 Aug 2003, 22:41:02 »
bordering on the paedophilic there....

anyways - me thinky this thread has taken a severe diversion from the on-topic motorway... and chance of finding an on ramp?  ;)
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BoNeCoLLeCToR

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Re:Ballistic Addon Studios Update Thread
« Reply #571 on: 02 Aug 2003, 00:22:15 »
The new pilots will overwrite the old one right ???

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #572 on: 02 Aug 2003, 01:28:35 »
well, since we've only got a weeks worth of wait hopefully how about some fresh pics of the d-boys, rangers, littlbirds, SEALs and 60's.....preeeeetttttttyyyy pleeeeassssse with a M4 SOPMOD on top  ;D

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #573 on: 02 Aug 2003, 01:37:54 »
The new pilots will overwrite the old one right ???

Yes

Homefry31464

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Re:Ballistic Addon Studios Update Thread
« Reply #574 on: 02 Aug 2003, 02:21:16 »
Since JAM is holding everything up, the actual choppers are done, correct?

BAS, I'd rather you take your time than release a not-fully-done chopper.

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #575 on: 02 Aug 2003, 04:00:41 »
Well a week huh

*Tim rolls over and goes back to hibernation*

« Last Edit: 02 Aug 2003, 04:01:26 by Timothy Pink »
"Whoever said nothing is impossible, never tried slamming a revolving door."

The_Dude

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Re:Ballistic Addon Studios Update Thread
« Reply #576 on: 02 Aug 2003, 08:57:06 »
I have a question about the vehicles,

Are you going to change the sitting positions of the soldiers in cargo for the hummers and 5 ton trucks?

For example, how the guns of the cargo tend to stick out of the doors on the right side

Just wondering of that was being paid attention to

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #577 on: 02 Aug 2003, 12:10:46 »
hi

ive always wanted to know why there cant be 2 gunners on a helicopter or vehicle in flashpoint

can ne one answer that?

Tim
"Whoever said nothing is impossible, never tried slamming a revolving door."

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #578 on: 02 Aug 2003, 12:42:54 »
I can; NO!

It's just one of those (many) ofp limits. Wait for OFP2 (BIS said they'll make this possible for OFP2)
« Last Edit: 02 Aug 2003, 12:53:56 by Cpt. FrostBite »

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #579 on: 02 Aug 2003, 16:30:58 »
I almost can't wait for OFP2. Can you think of a HH-60 made by BAS for OFP2 with a .50 machinegun on the gunner positions and a M60E3 machinegun placed on each side of the chopper at the opened cargo door. Imagine these four guns to start spitting lead at the enemy while ParaJumpers rope in to rescue the crew of a downed chopper *drool, drool*

but first I'll just enjoy the BAS MH-60's for OFP1  ;D
« Last Edit: 02 Aug 2003, 16:31:46 by Cpt. FrostBite »

registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #580 on: 02 Aug 2003, 16:55:03 »
Im going to spoil your fun and say that I cant think of an M60E3 being used cause its not in use to my knowledge with american SOF (sorry mate) but yea OFP2 will be awesome
cant wait for the MH-60's
« Last Edit: 02 Aug 2003, 16:56:41 by registered_fugitiv »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #581 on: 02 Aug 2003, 17:31:36 »
He probably meant the M60E4 (Mk 43 Mod 0) which was in use until very recently with the Navy SEAL's, however they now use a scaled up version of the M249 (to use the 7.62 round) called the Mk 48 Mod 0 that they requested and had made, its also seeing use throughout the rest of the US Special Forces, one of our advisors has seen photos of it in use out in the field.
« Last Edit: 02 Aug 2003, 17:34:15 by Eviscerator »

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #582 on: 02 Aug 2003, 17:42:32 »
I mean the M60E3 that's mounted on the choppers. Still some choppers are equiped with the M60E3 (the chopper version without buttstock).

that m249 looks like a little killing machine;
http://world.guns.ru/machine/mg38-r.htm
« Last Edit: 02 Aug 2003, 17:47:15 by Cpt. FrostBite »

registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #583 on: 02 Aug 2003, 18:05:30 »
yea I was reading up on that awhile back. I was gonna ask If you would be making it for your SEALs, it must have sliped my mind

M60D I believe is the correct one
« Last Edit: 02 Aug 2003, 18:08:24 by registered_fugitiv »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #584 on: 02 Aug 2003, 18:12:13 »
Looks like NSW HH-60H's have already switched to the M240:



And indeed the M60D is the correct name for the aircraft mounted M60, easy enough to tell apart as it has the same arse as the M2 with the two vertical hand grips, the M240 also has a version like this unsurprisingly called the M240D, as seen in the picture above.

The M60E3 is a lightened version of the original infantry M60 (seen in ofp), it was made to fix some of the major faults, however it didnt do its job very well, hence the switch over to the M240.
« Last Edit: 02 Aug 2003, 18:15:24 by Eviscerator »