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Author Topic: Ballistic Addon Studios Update Thread  (Read 214466 times)

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Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #480 on: 25 Jul 2003, 21:48:36 »
hey, good idea to change the impact and ricochet sounds (does that include the impact sounds on flesh?). I really liked the impact and ricochet sounds from the INV44 demo, for example (great for my omaha-beach level where you could here those round ricochet of the hedgehogs and hear the impact sounds on the sand. With the volume at max this was actually scary!; I made it a bit too realistic, though; 8 MG42's and 2 81mm mortars defending a small beach. I only made it to the end a few times.) . I love JAM

9mm;
you heard it. We don't use the JAM sounds, yet. But I'm sure the current sounds aren't too far off and those are great. Beta fase 4 is really close now, so it won't be long untill I can say something about the sounds.

bonecollector;
remember that the size of the pack also means that the size of the addons will be less now; If it wasn't for JAM all the addons would add there own sounds and magazine pictures. So in the end it saves you HD-space and gives you great oppertunities in-game. That's why JAM is such a good idea
« Last Edit: 25 Jul 2003, 22:45:04 by Cpt. FrostBite »

Mr_Shady

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Re:Ballistic Addon Studios Update Thread
« Reply #481 on: 25 Jul 2003, 22:04:52 »
Will there be JAM ammo crates too? Just curious.

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #482 on: 26 Jul 2003, 13:29:53 »
Will there be JAM ammo crates too? Just curious.

Yep, already in there.

Mr_Shady

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Re:Ballistic Addon Studios Update Thread
« Reply #483 on: 26 Jul 2003, 13:34:48 »
Well, that'll put an end to endless addmagazinecargo ["abc_m16mag",20]-ing

Navy Captain

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Re:Ballistic Addon Studios Update Thread
« Reply #484 on: 26 Jul 2003, 16:01:12 »
one request for BAS, a HET trailer truck  ;D I would really like to see some more logistics units in OFP......  :tomato:

http://fas.org/man/dod-101/sys/land/hets.htmhttp://
« Last Edit: 26 Jul 2003, 16:03:58 by CPT. Bazikian[5thSFG] »

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #485 on: 26 Jul 2003, 23:52:06 »
funny. One would think someone from the 5th special forces group (or any other specops) would request somethink like special operations HMMWV's (BAS; hint! hint!) or stuff like that. Not a HUGE logistical truck for transporting tanks.

Would be nice, but I can't think of any way to use it in a way other than just for eye candy. Really nice eye candy, but still.

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #486 on: 26 Jul 2003, 23:55:06 »
my guess would be he is from a clan called the 5th SFG and not the real special forces group....it's not typical that real deal guys go around advertising what unit their in.

Navy Captain

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Re:Ballistic Addon Studios Update Thread
« Reply #487 on: 27 Jul 2003, 00:15:36 »
err, yeah thats just my old OFP clan now i'm in =TOB= ;D I wouldn't mind HMMWV's too, but the opportunities that are with flashpoint are great... Thinking about some mission possibilities with it.... You could have convoy missions with the tanks on trailers being transported to bases a bit far away for the  tank to go to. Also you normally wouldn't drive a tank on a road unless in a time of conflict, the reason being for that is.... The tank is so heavy that it rips up the pavement on the roads. And it's costly to repair, so instead they mount them on trailers to be moved across long distances. I guess i might have a fetish with logistic's in OFP.... I'd like to see some done, make the game a little more realistic. And it's an origional idea..... No one's really tried to implement logistic units in OFP  8)

Just my 1000000000000000000000 cents  ;D  

Navy Captain

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Re:Ballistic Addon Studios Update Thread
« Reply #488 on: 27 Jul 2003, 00:20:58 »
PS: it would be a great thing to use in MP...... Just imagine... You're in a supply and equipment convoy heading to a frontline base to resupply and re-equip the troops there with some nice M1A2 tanks.... Sure this new found idea would require lots of scripting.... But it would go great with with the desert pack.... It would be a great extra to go with the new tanks in progress  ;D

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #489 on: 27 Jul 2003, 00:42:07 »
Yeah, I already thought that 16 is bit young for a specop  ;D
still, if the group calls themselves 5thSFG, it's strange to ask for a logistical truck.
« Last Edit: 27 Jul 2003, 00:43:26 by Cpt. FrostBite »

pang

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Re:Ballistic Addon Studios Update Thread
« Reply #490 on: 27 Jul 2003, 15:35:30 »
@ bas team:

you are going to make crashed versions of each chopper- addon, right?
so... could you please place them into the "empty/ bas - misc" editor class, instead of "empty/ objcets"?
with all those editor upgrades filling up the objects, support andsoon classes, its pretty hard to find the anything  :P

thatÂ'd be a nice service, guys  ;)

BoNeCoLLeCToR

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Re:Ballistic Addon Studios Update Thread
« Reply #491 on: 27 Jul 2003, 15:50:41 »
@ bas team:

you are going to make crashed versions of each chopper- addon, right?
so... could you please place them into the "empty/ bas - misc" editor class, instead of "empty/ objcets"?
with all those editor upgrades filling up the objects, support andsoon classes, its pretty hard to find the anything  :P

thatÂ'd be a nice service, guys  ;)
That would be nice and easy to find I agree totally with pang here ;)

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #492 on: 27 Jul 2003, 16:10:29 »
I agree, when you have editor upgrades installed you have like 200 items under empty/objects. It took me a long time before I found the MH-47E wreck (i overlooked it all the time).

bigdog632

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Re:Ballistic Addon Studios Update Thread
« Reply #493 on: 27 Jul 2003, 18:29:19 »
i read somewhere online that the MH47E has provisions for stinger missiles
are these going to be added by chance?

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #494 on: 27 Jul 2003, 18:46:13 »
going along with the crashed chopper... why not just place it in the normal empty section for the normal choppers - but obv not under west.... and again, for the reasons of being able to find the damn thing  ;)
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