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Author Topic: Ballistic Addon Studios Update Thread  (Read 214419 times)

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armybikos

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #345 on: 29 Jun 2003, 16:43:55 »
HEMMET's do not carry tanks, the only vehicle which I don't think anyone in the OFP community has even thought about is the SUPER HET. We use them to transport our armored vehicles everywhere because it is number 1 cheaper and number 2 causes less maintenance issuses and is again cheaper.

armybikos

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #346 on: 29 Jun 2003, 16:49:52 »
Hey I am back I just remembered this because I was talking to DM and EVIS and I guess BAS is coming out with a TOW, If you guys havent heard there is a new TOW system that has started to replace all the older TOW models, it is called the TOW ITAS, my buddy is a commander in one of the new ITAS tow companys and he says it is a lot better than the previous version, he says the thermal imaging is even better than the M1 tank, and Raytheon has rigged the ITAS TOW launcher to fire Javelin missiles too.....just to keep you up to speed.....thx guys

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #347 on: 01 Jul 2003, 07:54:42 »
Man, it realy suck's of using only 1 machine gun :'(
But did you guys think about the other poeple who are making there blackhawks. Mabye (if its released) you could make a sugestion of that everyone who is making one sould make it of the same model as you did. Then you'll don't see the difference in (example) s-70 and a MH-60?

or is this an stupid idea? :)

You'll just have to wait and see Flex.....and no....it isn't a stupid idea.

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #348 on: 02 Jul 2003, 02:14:31 »
Yea i know i know...no release dates or anything but the Blackhawk has been on 75% for months, i don't want to rush you but i've been holding off downloading the other ones so the novelty will be with yours...are we looking at days weeks months years decades?  

Also the screens for that land vehicle pack are stunning, has work begun on the mentioned woodland pack?

With the doors and things on the HMMWV's and maybe the others (didn't see working doors so dunno)...will they be action menu accesable or open when somebody gets in or out? I think the majority of the comunity would prefer the latter as when you wanan get in or out quickly i personally odn't fancy cycling through 10 actions before i get to the "get out" one....any chance you could let us know that one?

Vyper

P.S.  ;D ;D ;D ;D ;D ;D

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #349 on: 02 Jul 2003, 04:40:44 »
Quote from: SelectThis,July 01 2003,20:18
RE: BAS Blackhawks

The reason we placed a news ban on the blackhawks was stop questions such as "when will it be released", "what versions will be included" etc. We didn't want to create stress for our devlopers and also for you guys and gals by setting guestimates as to when it will be ready.

The 3 major devs on this project (myself, Ebud and TJ) have been extremely busy with real life stuff which obviously takes priority, causing delays in the progress. Because of these delays BAS have come to a decision which hopefully will please everyone. Rather than wait until the models, textures and scripts are 100% complete we have decided to release the blackhawk as a public beta to give people a chance to have some input into the final design. I would say the model will be 95% complete when it's released as a  public beta (the last 5% always takes the longest ;)). Time frame for this will be in a couple of weeks.



Please, no more questions until this goes public.

SelectThis
Quote

registered_fugitiv

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #350 on: 02 Jul 2003, 06:03:51 »
oh my god oh my god oh my god
 ;D ;D ;D ;D ;D ;D ;D
best idea yet

futurehornetdriver

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #351 on: 02 Jul 2003, 06:54:08 »
lol..looks like BAS actually figured out what everyone was really wanting...looking forward to the beta  ;D
« Last Edit: 02 Jul 2003, 06:54:24 by futurehornetdriver »

FleX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #352 on: 02 Jul 2003, 10:23:00 »
 :o :o :o nice chopper...................................nothing more to say  8) exept thanks for the reply's BAS peeps

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #353 on: 02 Jul 2003, 11:18:16 »
Everyone..please consider that this helo is not simply a modified BIS model. It was built from the ground up by ST...and in no way is based of the BIS model.

This is part of the long delay in getting this out. What you see in the screenshot above is 100% pure BAS. Nothing artificial and no added preservatives.

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #354 on: 02 Jul 2003, 12:35:39 »
Will the beta version just be the DAP version?

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #355 on: 02 Jul 2003, 12:46:56 »
Also the screens for that land vehicle pack are stunning, has work begun on the mentioned woodland pack?

The woodland pack will simply be a re-skin of the Desert pack once it (the desert pack) is complete, so it wont be ready for a while yet. Also, this way of working, allows you to find any bugs we dont find, and report them to us, so we can fix them, before we have too many versions of it out there.

With the doors and things on the HMMWV's and maybe the others (didn't see working doors so dunno)...will they be action menu accesable or open when somebody gets in or out? I think the majority of the comunity would prefer the latter as when you wanan get in or out quickly i personally odn't fancy cycling through 10 actions before i get to the "get out" one....any chance you could let us know that one?

The door animations (which will be present on ALL of the wheeled vehicles, and some of the AFV's) will not be in the action menu, it will be up to the mission maker to use them at his/her discression in the missions, activated by triggers/waypoints etc.
« Last Edit: 02 Jul 2003, 12:47:25 by DeadMeat »

registered_fugitiv

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #356 on: 02 Jul 2003, 13:07:07 »
ok then Awesome work ST 100% BAS you guys deserve 100 pats on the back

cant wait for it...

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #357 on: 02 Jul 2003, 14:05:52 »
Are the bradleys entirely new models? also are the hummers finished i mean in the sence are you adding more bags the them?

FleX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #358 on: 02 Jul 2003, 18:46:31 »
Soon we can have a perfect ranger and delta's attack  :).  Just imagen, a few LB's landing on roof tops and will climb down on ladders en rangers rappeling from blackhawks :). Just my words


COOOOOOOOL 8)

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #359 on: 02 Jul 2003, 23:26:20 »
Good news on the doors there! So i'm guessing it will be that whenever somebody exists or enters the door will open, might whether you plan to have all doors open when somebody exits/enters or a specific door relating to their seating posistion and if so, how have you done that? Also how about the boot on the HMMWV? When does that open and close?

One last thing, how many will the standard HMMWV with weapon mount seat? i'm kind of hoping more than the BIS standard 4? I know you probably can't tell us but if you could that would be great.

Also good news on those Blackhawks, i believe you just set yourself a deadline though BAS...i smell and angry mob if its not reached! lol, i'm joking ofcourse  ;), merci once more.

Vyper