Home   Help Search Login Register  

Author Topic: Ballistic Addon Studios Update Thread  (Read 214428 times)

0 Members and 10 Guests are viewing this topic.

Offline ebud

  • Members
  • *
  • What me worry?
Re:Ballistic Addon Studios Update Thread
« Reply #300 on: 29 May 2003, 17:01:57 »
No, that sets the maximum texture sizes, so if an addon used 1024 textures and you had it set at 512 it would scale them down, scaling them up doesnt improve quality whatsoever.

If thats true, then why do the 1024 textures cause lag for ST? If I keep them at 1024 but people edit the preferences to jeep them at 512 wouldn;t that fix the lag issue?
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #301 on: 29 May 2003, 18:09:10 »
If thats true, then why do the 1024 textures cause lag for ST? If I keep them at 1024 but people edit the preferences to jeep them at 512 wouldn;t that fix the lag issue?

Yes  (I was waiting for you to ask that :P )
« Last Edit: 29 May 2003, 18:09:47 by Eviscerator »

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #302 on: 29 May 2003, 18:20:15 »
No, that sets the maximum texture sizes, so if an addon used 1024 textures and you had it set at 512 it would scale them down, scaling them up doesnt improve quality whatsoever.

what edbud also said, when i 1st used the Nam Pack 2 i had my texture setting all low and with the cobra and Huey could not see the detaisl as the it was of lower quality, i turned them up to 1024 and the texture quality improved :/ or am i just getting it all wrong.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #303 on: 29 May 2003, 18:40:12 »
what edbud also said, when i 1st used the Nam Pack 2 i had my texture setting all low and with the cobra and Huey could not see the detaisl as the it was of lower quality, i turned them up to 1024 and the texture quality improved :/ or am i just getting it all wrong.

What probably happened was that you used to have your texture settings on 256, but the cobra textures were 512(or 1024), when you moved the 'maximum' limit up to 1024, it could then show the 512 textures, which is why you saw the detail increase.

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #304 on: 02 Jun 2003, 22:51:12 »
I was Reading about the ammo cooperation with digital grenade, and I was wondering if that ment that the M16a3 and 4 ammo would work with the M4s because the two use the same ammo, (for the most part any way)

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #305 on: 03 Jun 2003, 02:42:44 »
That's correct.

asmodeus

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #306 on: 03 Jun 2003, 02:50:31 »
It's a very cool idea!

I applaud you guys for bridging the gap between mods.  :thumbsup:

Asmo

viper172

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #307 on: 03 Jun 2003, 03:14:53 »
 couldn't say more great initiative guys and if it delays the releases so be it i'm sure a littlebit more realism won't hurt ;)
so keep up the good work guys looking forward for those toys so  :cheers: to bas and digital grenade studios

celtic

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #308 on: 03 Jun 2003, 21:02:54 »
is it true u guys are working on the ranger fighting vehicle, the one based or modelled, not sure which, on the land rover defender, saw a couple of screenies, and it looks awesome, why u keepin it so quiet

Vixer

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #309 on: 03 Jun 2003, 23:29:48 »
we kept it quite so we didnt have any pressure from the public on this project  8)

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #310 on: 04 Jun 2003, 22:37:00 »
I personally had no Idea that BAS even existed until now  ;D

darthvinny

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #311 on: 16 Jun 2003, 17:42:20 »
Hey BAS guys,
I've got a question.
Are you going to implement a working slide on your pistols? It was once implemented in an M1911 addon. SJB has it in his pack. This adds a lot of realism, since a handgun without recoil and a working slide is even worse than those cheap spring guns wich you can get at the local fair :P.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #312 on: 16 Jun 2003, 22:19:17 »
Hey BAS guys,
I've got a question.
Are you going to implement a working slide on your pistols? It was once implemented in an M1911 addon. SJB has it in his pack. This adds a lot of realism, since a handgun without recoil and a working slide is even worse than those cheap spring guns wich you can get at the local fair :P.


I actually thought it made it look worse, it looks ok in third person view, but in first person view it looks really unrealistic, it really doesnt have the effect of sliding back (not actually going on jackals m1911, havent actually seen it, but i presume hes done it in a similar way to other addon makers)

darthvinny

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #313 on: 16 Jun 2003, 22:49:06 »
Well I still think that a weird slide is better than none at all, but in Holland we have a saying: Mother's wish is law translated to english. So uuuhm, you're not my mom but still, never make the addon makers angry  ;D. I'm sure it will be good anyway, so I don't want to keep nagging.

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #314 on: 17 Jun 2003, 02:32:04 »
Nice to see you listen to your mother Darth  :)