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Author Topic: Ballistic Addon Studios Update Thread  (Read 214396 times)

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B-2-0

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Re:Ballistic Addon Studios Update Thread
« Reply #210 on: 30 Apr 2003, 22:56:26 »
Hmmm....i didn't get chance to test the KLR crate code before i made my last post.  I have tested it now and the crate starts off in cargo but it is ejected after a few seconds!

Anyone know why ???

Hesus

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #211 on: 30 Apr 2003, 23:05:44 »
1. Make a "move" waypoint to the place you want to drop the cargo
2. Add "mh animate ["cargoswitch2",0.05]" in the activation field of waypoint

And that's all I suppose...

It's really quite simple. Just copy the command strings from the config.cpp.
They are defined under "class useractions"

Hesus

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Re:Ballistic Addon Studios Update Thread
« Reply #212 on: 30 Apr 2003, 23:10:08 »
BTW make sure you add the "mh animate ["cargoswitch",0.05]" in the init field when adding cargo, because it keeps the cargo inside the chopper

B-2-0

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #213 on: 30 Apr 2003, 23:20:51 »
The KLR still moves out of cargo after a few seconds.

Here is the init line:

[mh,klr] exec "\BAS_Cargo\Crate.sqs"; this animate ["cargoswitch2", (mh animationphase "cargoswitch2")+0.1]; mh animate ["cargoswitch",0.05]

Hesus

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #214 on: 30 Apr 2003, 23:38:53 »
Yeah I noticed it also right now. But I think it does work when you're near to the chopper. I think it's worth asking BAS right now, they know the anwser.

That's my last post for today, promise.  :-X

drepamig

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #215 on: 01 May 2003, 16:39:37 »
First off, I must say everything you've done that I've seen is truely amazing. Thank you!

Second, have you guys ever considered redoing (if it's even possible... I'm new to the OFP scene so I don't even know if one already exsists) the night vision goggle model? The "stock" one definately look like it's from 1985.

Also, as someone mentioned earlier, it's frustrating trying to the helicopters to go where one wants them to be. I was curious if it'd be possible to put a "commander" position, like that of a tank, into the helicopter, then have the ability to order the helicopter forward, and turn in certain directions, etc.

Also, is it possible to add the ability to call for extraction and/or force landing on the Little Bird?
« Last Edit: 01 May 2003, 16:50:34 by drepamig »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #216 on: 01 May 2003, 17:16:15 »
Second, have you guys ever considered redoing (if it's even possible... I'm new to the OFP scene so I don't even know if one already exsists) the night vision goggle model? The "stock" one definately look like it's from 1985.

Also, as someone mentioned earlier, it's frustrating trying to the helicopters to go where one wants them to be. I was curious if it'd be possible to put a "commander" position, like that of a tank, into the helicopter, then have the ability to order the helicopter forward, and turn in certain directions, etc.

Both tried a while ago, and both not possible/feasible for addons, new NVG's are only possible by editing the games files, and ofp wasnt built for commanders in helicopters so when on the ground the pilot would ignore the commander, and when flying he would spin uncontrollably.

pang

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Re:Ballistic Addon Studios Update Thread
« Reply #217 on: 01 May 2003, 20:20:43 »
just curious:
are the seals going to have a swiming/diving ability like the new coc divers?

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #218 on: 01 May 2003, 22:02:08 »
just curious:
are the seals going to have a swiming/diving ability like the new coc divers?

You'll have to wait and see

pang

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #219 on: 02 May 2003, 00:27:48 »
You'll have to wait and see

*yawn*

Coporal_Punishment

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Re:Ballistic Addon Studios Update Thread
« Reply #220 on: 02 May 2003, 07:47:20 »
SO are you going to release the seals in seal groups or will they be released as a seal pack

registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #221 on: 02 May 2003, 09:04:15 »
Quote
SO are you going to release the seals in seal groups or will they be released as a seal pack
Im pretty sure it says on thier news page they will be released by teams which makes sense

Yippyfn

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Re:Ballistic Addon Studios Update Thread
« Reply #222 on: 02 May 2003, 11:48:33 »
First I'd like to say that BAS is the finest addon studio there ever was and will be. You guys have surpassed BIS. Keep up the good work. Second, are you planning on releasing any kind of insertion/extraction Special Ops boat with the SEAL addon?

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #223 on: 02 May 2003, 11:53:26 »
We're gonna keep saying it until it sinks in

You'll have to wait and see

Yippyfn

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Re:Ballistic Addon Studios Update Thread
« Reply #224 on: 02 May 2003, 14:46:17 »
Lol, I don't care if you have to kill me afterwards, just tell me! It's worth it! :) (Don't worry, I won't ask anymore questions)