Ok, thanx to Hesus, we found out we can init a jeep into the MH-47E, but this same command doesn't seem to work for the KLR . (Due to them being in the crate??)
IW de-pbo'd the crate script, here is the result:
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Code:
_proxy = "BASCargoCrate" createvehicle [0,0,0]
_invisguy action ["GETOUT", _helo ]
deletevehicle _invisguy
~0.5
_proxy moveincargo _helo
deletevehicle _cargoobj
~1
_bikecount = 0
#looper
? (_helo animationphase "cargoswitch2")==0.1: _bikecount = 1
? (_helo animationphase "cargoswitch2")==0.2: _bikecount = 2
? (_helo animationphase "cargoswitch2")==0.3: _bikecount = 3
? (_helo animationphase "cargoswitch2")==0.4: _bikecount = 4
? (_helo animationphase "cargoswitch2")==0.5: _bikecount = 5
? (_helo animationphase "cargoswitch2")==0.6: _bikecount = 6
? (_helo animationphase "cargoswitch2")==0.7: _bikecount = 7
? (_helo animationphase "cargoswitch2")==0.8: _bikecount = 8
? (_helo animationphase "cargoswitch2")==0.9: _bikecount = 9
? (_helo animationphase "cargoswitch2")== 1: _bikecount = 10
? (_helo animationphase "cargoswitch2") == 0.05:goto "Paradrop"
? (_helo animationphase "cargoswitch2") == 0.15:goto "LAPE"
? (_helo animationphase "cargoswitch2") == 0:goto "unload"
~1
goto "looper"
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Anyone know how to make the KLR start in cargo?
Thanx in advance :thumbsup:
*Was also wondering if ammo crates can be stored in cargo and dropped also*