I've built a pretty straightforward mission, it involves 3 main points:
-Chopper pickup & drop off (works OK now).
-Locate & take out a VC officer.
-Extraction by PT boat.
In the briefing, I have 3 Objectives (all shown on map):
<p><a name = "OBJ_1"></a><a href="marker:lz_a">LZ Alpha</a> Land here.
</p>
<hr>
<p><a name = "OBJ_2"></a>Take out the <a href="marker:ass_1">VC officer</a>.
</p>
<hr>
<p><a name = "OBJ_3"></a>Wait for the boats to <a href="marker:lz_b">pick you up</a> and get back to firebase TANGO.
</p>
I do have a 4th marker, NOT stated as objective in the Briefing file (It's a weapon cache if you run low on ammo)
All three waypoints are set pretty much far appart, the triggers ("LZ A landing" and "VC takeout") do not cross each other.
For the 2nd Objective, I've set up a trigger that will shoot when the CV dude is dead IE:
(East - Not Present - Grouped with the CVdude - condition: !(alive CVdude) - On activation : "2" objStatus "DONE") My grief:
Whenever I unload from the chopper at "LZ A" (OBJ_1), it switches/sticks my player's last waypoint (Wait for PT boat pickup), and it attaches it to the chopper! <insert "turn into Hulk mode" here>
You can download the mission (
here) (It's still the Mission editor folder, not the pbo).
Cheers,
PS: I have an extra question:
I've set up the VCdude to sit down in front of a fire In the Waypoint: (VCdude PlayMove "EffectStandSitDown"). He does sit down, but will get up after 10 seconds... how do I get him to stay put?
Addendum:
Addons Needed for the Mission are:
SebNam Pack 2
Desert Everon
Editor Upgrade 1.2