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Author Topic: Destroying Bridge  (Read 559 times)

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Offline Insanoblan

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Destroying Bridge
« on: 07 Mar 2003, 13:19:23 »
Okay I want a bridge to be destroyed and I need to to blow up when you step into a trigger. What is the command to make a bridge with id 4536 blow up?
Hey kid, wanna see a dead body!?

Offline dmakatra

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Re:Destroying Bridge
« Reply #1 on: 07 Mar 2003, 17:09:43 »
put out a few gls at the bridge and in a trigger you camcreate em like this(of course you have to do this fore every bomb)

bomb="pipebomb" camcreate getpos GLname

And then u have to use some kinda command that blows the stuff in da air which IÂ'm terrible sorry I canÂ't remeber right now :'(

(This is the fun way. Setdammage sux cause its so boring ;D)
« Last Edit: 07 Mar 2003, 20:57:38 by The real Armstrong »

Ace

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Re:Destroying Bridge
« Reply #2 on: 07 Mar 2003, 17:29:54 »
4536 setdammage 1

i believe, or you might need some quotes in there

Offline Chris Death

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Re:Destroying Bridge
« Reply #3 on: 07 Mar 2003, 20:48:25 »
If it works, then it should be: object 4536 setdammage 1

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Josef

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Re:Destroying Bridge
« Reply #4 on: 07 Mar 2003, 23:35:40 »
Put a gamelogic on the bridge, camc a "LaserGuidedBomb" on the pos og the logic, it'll be a REAL boom!

Offline Chris Death

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Re:Destroying Bridge
« Reply #5 on: 07 Mar 2003, 23:40:10 »
Quote
Okay I want a bridge to be destroyed and I need to to blow up when you step into a trigger

huh - i missed the blow up part b4

OK, in this case you should use the explosion method,
rather then the setdammage version.
But i'm not sure if gamelogic's will stay on the bridge and
not be located down in the water (i think i've read that
somewhere somewhen).

~S~ CD
« Last Edit: 07 Mar 2003, 23:40:43 by Chris Death »
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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NoFear

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Re:Destroying Bridge
« Reply #6 on: 08 Mar 2003, 00:58:40 »
If the gl is located in the water try this comm
this setpos [getpos this select 0, getpos this select 1, (getpos this select 2) +putnumberhere]
At putnumberhere you write the height that you want the gl to be, i should suggest you use a barrel to see how high it is then change to a gl