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Author Topic: Just a couple of questions  (Read 2294 times)

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Dr. Egg

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Just a couple of questions
« on: 28 Aug 2002, 13:44:15 »
I know im gonna sound like a complete dumbass asking these simple questions here but im not too much of a n00b, honest  ;D

ok well i have read tutorials ect ect and they say what the command line is for set flyinheight but whenever i try to use it it dont work, cos i have an airbus i downloaded and it looks a bit strange flying very low and crashing into a mountain.   :P

i need to know exatcally what to put in the init line thx.

is there a time change command, eg use a fade out and then fade in at a different time, and maybe a speed up command, i know the in-game speed up but i need 1 that would be quicker

ok ill stop blabbing now,

Dr. Egg

Offline Davies1

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Re:Just a couple of questions
« Reply #1 on: 28 Aug 2002, 13:49:26 »
um inthe unit's initialization box you write:

UNITNAME flyinheight HEIGHT YOU WANT.

as for the crashing *scratches head* not too sure, sorry.

you could maybe have the unit flying at a certain height to begin with then make waypoints, and for each one write
UNITNAME flyinheight NUMBER AGAIN in the waypoints "on activation" so that it changes height to negotiate those mountains...

Hope you can work out what I have just babbled :D
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Offline Messiah

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Re:Just a couple of questions
« Reply #2 on: 28 Aug 2002, 14:25:27 »
as far as i know you cannot set the flyinheight of a plane - only choppers - i dont know why, and it confuses the hell out of me... has any1 actually managed to make a plane fly at a certain height using this command?
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Offline Black_Feather

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Re:Just a couple of questions
« Reply #3 on: 28 Aug 2002, 14:55:31 »
you can use this to skip some time

skiptime 12

will skip 12 hours, and this to speed up

SetAccTime 2

will be twice as fast as normal

LimeCordial

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Re:Just a couple of questions
« Reply #4 on: 28 Aug 2002, 15:14:17 »
and this flyInHeight doesnt even work on choppers when entered into an init.

Offline Davies1

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Re:Just a couple of questions
« Reply #5 on: 28 Aug 2002, 15:34:08 »
um, it does

the chopper appears at the normal flying height, but then ascends upwards

you could put somthing like

choppername setpos [getpos this select 0, getpos this select 1,100]
the last '100' being the height it will appear?
i haven't tested its only an idea, but its the way i create things in the air to fall to their doom....
can be very therapeautic when trying to do summat that just wont bloody work  :gunman: OFP
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LimeCordial

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Re:Just a couple of questions
« Reply #6 on: 28 Aug 2002, 15:35:33 »
yeah, thats exactly what i put. maybe it only works with ai choppers.......

SEAL84

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Re:Just a couple of questions
« Reply #7 on: 28 Aug 2002, 16:57:46 »
Yup.  Most of the scripting commands don't work on you - you're in control after all.  

Dr. Egg

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Re:Just a couple of questions
« Reply #8 on: 28 Aug 2002, 19:59:40 »
okeys, thanks very much guys
i am playing resistance so thats why there r those mountans
the reason it crashes is cos its an airbus (like a 747-airbus) and the ai dosent know its an airbus so they try to pull up but they cant make it an crash in the mountain
GAY
so that why but ill have to look into the chopper/plane problem

with the skip time thingy does it just move the time or will the whole map be 12 hours ahead?
eg if a jeep wuz like in 1 place on its way to somewhere if i skiped time would it be in the place it was going to or in the same place at a different time?
now can you understand that?
Dr. Egg

Offline Messiah

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Re:Just a couple of questions
« Reply #9 on: 28 Aug 2002, 22:48:59 »
hehehe - i know what u mean - and the answer is no.

skiptime will skip the clock forward 1 hour - but units will no suddenly be teleported 1 hour ahead.
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Dr. Egg

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Re:Just a couple of questions
« Reply #10 on: 28 Aug 2002, 23:07:18 »
Ok thanks mate

Offline Artak

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Re:Just a couple of questions
« Reply #11 on: 28 Aug 2002, 23:15:43 »
Would you care to mark the topic as 'solved' dr.egg? I mean this one and the future posts yet to come  8)
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Dr. Egg

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Re:Just a couple of questions
« Reply #12 on: 28 Aug 2002, 23:16:44 »
yep sure its answered my questions,