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Author Topic: Getting someone to sit in a different SEAT  (Read 728 times)

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Pigeons

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Getting someone to sit in a different SEAT
« on: 17 Feb 2003, 08:59:10 »
Is there a way to get someone to sit in a certain spot in cargo?

Like in the Nam choppers, i want the player (me) to sit in a certain seat on the chopper..


any way to do this?

Offline macguba

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Re:Getting someone to sit in a different SEAT
« Reply #1 on: 17 Feb 2003, 11:02:04 »
There may be an easier way, but in case there isn't ...

I think (though I haven't checked it) that the game fills up the seats in a particular order.    So, to ensure that your loon sits in the right one, you have to make sure that an appropriate number of other loons get in first.    If there aren't enough soldiers in the squad, use gamelogics to make up the numbers.

To get the player into a particular seat is more tricky, since the game can't control what he does.
« Last Edit: 17 Feb 2003, 13:10:12 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline Artak

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Re:Getting someone to sit in a different SEAT
« Reply #2 on: 17 Feb 2003, 12:03:27 »
yes it does macguba.  :-\

If it's just you and a couple of other guys you can get the rest of the seats 'taken' by creating game logics and naming them. You order the invisible game logics to board the vehicle with
gamelogicname moveincargo vehiclename
Not all is lost.

Pigeons

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Re:Getting someone to sit in a different SEAT
« Reply #3 on: 17 Feb 2003, 20:33:59 »
tnx Artak, it worked

appreciate it

i had to set a trigger at the start detected by west
and have that do

g1 moveincargo heli; g2 moveincargo heli; g3 moveincargo heli; player moveincargo heli     etc etc
switched it around a few times until i got him in the seat i wanted

g1\g2\g3 were  the game logics

f4k32

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Re:Getting someone to sit in a different SEAT
« Reply #4 on: 17 Feb 2003, 20:58:42 »
yes it does macguba.  :-\

If it's just you and a couple of other guys you can get the rest of the seats 'taken' by creating game logics and naming them. You order the invisible game logics to board the vehicle with
gamelogicname moveincargo vehiclename

nice to know that ...

uh other stuff by the way:
when you script a gamelogic to 'do move' what happends ?