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Author Topic: ROAD MAKER RELEASED!!!!!  (Read 5975 times)

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CupidMoon

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ROAD MAKER RELEASED!!!!!
« on: 16 Feb 2003, 04:18:37 »
I finished alpha version of road tool....
You can get files here
RoadTool.zip

BACKUP your WRP File before use.
« Last Edit: 16 Feb 2003, 06:22:44 by CupidMoon »

GeneralRatko

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Re:ROAD MAKER RELEASED!!!!!
« Reply #1 on: 16 Feb 2003, 12:13:46 »
I tested the road maker a bit and...  :o ...all I can say is - awesome! :D It's an excellent tool and pretty easy to use. The roads it makes are flawless! No more seam-hunting ever again! Thank you, thank you, thank you! :)

Leone

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Re:ROAD MAKER RELEASED!!!!!
« Reply #2 on: 16 Feb 2003, 14:38:51 »
In the movie "Animal House".....right towards the end...there's a kid sitting in a room all by himself, reading a playboy magazine. Suddenly through the window flies a girl dressed in a bunny suit. He looks up and says "Thank you God!". I know how he feels  ;D ;D

Fantastic stuff cupid! (except Valentine's day was a couple of days ago..  ;) ;D )

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #3 on: 17 Feb 2003, 14:40:43 »
Could it be possible to stretch the road editing "screen" from 256*256px to 512*512 or something, because 256 not enough for accurate road placing..

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #4 on: 17 Feb 2003, 22:36:23 »
errr, ummm, i have a lill problem :(
when i try to load the WRP the program crashes :-\

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #5 on: 18 Feb 2003, 03:38:44 »
Quote
Could it be possible to stretch the road editing "screen" from 256*256px to 512*512 or something, because 256 not enough for accurate road placing..
OK, I'll try for it...but, after clear some BUGs. It'll takes certain times.

And garcia,

if you get error while loading WRP file.
make sure that
1. your WRP file is wpredit compatible (OPRW format)
2. You have no "Blank" model name in WRP file (try "remove unused" int wrp edit)

if you get still error, If you don't mind, please send your wrp file to me, It will be used only for debugging.
« Last Edit: 18 Feb 2003, 03:45:59 by CupidMoon »

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #6 on: 18 Feb 2003, 09:43:22 »
OK, I'll try for it...but, after clear some BUGs. It'll takes certain times.
Good. I don't know if your "road placing algorithm" can do it, but could it be possible to connect the road from its both heads, not just from the starting point? I know it's much harder to code and the road would never go along the drawn line, because there aren't many different ways to go from a exact point with exact angles to another.. But still, it would be great. Now you can't do "loops" without using junctions.

It would be also great if user could determine the size of the road editing screen, because in some cases even 512*512 ain't much enough.
« Last Edit: 18 Feb 2003, 09:44:53 by Paralytic »

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #7 on: 18 Feb 2003, 13:43:06 »
Now you can't do "loops" without using junctions.
Yes, indeed, the "loop" is one of my certain issues. I try to find formular for it.
It's QUITE HARD work...
but, I have some ideas...cause the roads have fixed length, and curves...

Maths... drives me crazy.....

Offline jeffs

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Re:ROAD MAKER RELEASED!!!!!
« Reply #8 on: 18 Feb 2003, 20:00:31 »
You are THE MAN!!!!!!!!!!!!!!!!!!!

Offline ScouseJedi

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Re:ROAD MAKER RELEASED!!!!!
« Reply #9 on: 18 Feb 2003, 22:02:31 »
Can someone post a mirror as the bandwidth has been exceeded.

Thanks
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #10 on: 19 Feb 2003, 10:14:48 »
Yes, indeed, the "loop" is one of my certain issues. I try to find formular for it.
It's QUITE HARD work...
but, I have some ideas...cause the roads have fixed length, and curves...

Maths... drives me crazy.....
Yeah, I know. Even if you some day found a formular for "loops", it would never ever give a road that would go even close to the drawn line.. In the original islands in OFP the roads are not placed as accurately as your program does, they overleap a little in some places. Maybe because it would be much easier to do better loops if you didn't have to place the roads as accurately.

Those loops aint that necessary, correct the bugs and stretch the editing screen to 512*512 and your program will really kick ass :)

Edit:
Oh yes, a mirror. I uploaded it to here: http://www.saunalahti.fi/~reimam/OFP/RoadTool.zip.
« Last Edit: 19 Feb 2003, 10:22:56 by Paralytic »

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #11 on: 19 Feb 2003, 14:40:12 »
err, ok, i deleted all objects in my map and it worked...only problem now is...the forest got in the wrong place :-\ :o

http://ofptf.ofprc.net/hosted/Garcia/tampere2.JPG

http://ofptf.ofprc.net/hosted/Garcia/Uten%20navn.JPG

in the pic from WRPEdit i've marked the area the forest are with red, and as u can see from the other pic(my mask) it isn't even close to were it should be...

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #12 on: 19 Feb 2003, 14:52:43 »
Garcia, Did you made mask image in 256*256 size?
In your reply, It seems... 512 * 512.... It's work only 256*256 mask.

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #13 on: 19 Feb 2003, 15:30:21 »
hehe...oops ::)

when u say it i remembered i forgot to resize it  :-\

thanks :-*

i guess i'll be back with some more stupid questions ;D

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #14 on: 21 Feb 2003, 10:23:54 »
alpah 1.01 about to release....

features.
  More accurated road placing, close to draw line.....
  Can loop
  Gradiant Masking,
      Use GrayScal Images for mask, and put object diffence density.
      brighter more objects, darker rare objects.
  Road mask
      Can place object, close to road

It'll takes 2-3 days....