Home   Help Search Login Register  

Author Topic: Proper MG on a car script  (Read 417 times)

0 Members and 2 Guests are viewing this topic.

Bucket man

  • Guest
Proper MG on a car script
« on: 15 Feb 2003, 19:27:10 »
Is it bossible to improve that old script so that MG wont float? It would be nice if you could decide in which way does MG point and move it so that it doesnt stick from cars roof.

Plizkin

  • Guest
Re:Proper MG on a car script
« Reply #1 on: 04 Mar 2003, 18:32:40 »
maybe:

make a script and call it   MG.sqs.  The write in it :

#mg
MG setpos getpos Car
MG setdammage 0
Car setdammage 0
goto "mg"

Now write in a units init field:  [] exec "MG.sqs"
 
But if somebody let explode grenades on it, the car won`t get damage.
;D


hope, this will help you.
Cheers for now

Plizkin

  • Guest
Re:Proper MG on a car script
« Reply #2 on: 04 Mar 2003, 18:34:36 »
maybe:

make a script and call it   MG.sqs.  The write in it :

#mg
MG setpos getpos Car
MG setdammage 0
Car setdammage 0
goto "mg"

Now write in a units init field:  [] exec "MG.sqs"
 
But if somebody let explode grenades on it, the car won`t get damage.
;D


hope, this will help you.
Cheers for now