Its sure posible , i use it . The script is orginal done by SGG Plazmoid for multiplayer dogfights .
Look at this tread and download the intire demo mission /script :
http://www.ofpec.com/yabbse/index.php?board=8;action=display;threadid=4962All you have to do now is to disable respawn , respawn.sqs
Fire and smoke destroyed.sqs can be adjusted in size and lenght of burning and smoking .
There is also fuel loss.sqs and some more , but you can use each smoke fire script alone as long as the init line contains the initial execute on the unit .
This chek if unit is damaged or dead and excute the sqs if so , you can also set the dammage diffrent but 5 seems to work best .
Its a bit complicated but once you discover the diggits who control smoke and fire its quit easy to use . Jst remmber one thing lots of fires suck up you processor and memory and a benchmark cpu speed above 1500 is a must ;o) so dont make the fire and smoke run to long on tanks , planes will burn as long as they fly !
SGG Plazmoid has done a pretty cool pice of scripting here jst go have a look -
Ryan