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Author Topic: camer shot  (Read 1377 times)

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Ryu

  • Guest
camer shot
« on: 06 Feb 2003, 16:12:36 »
Any idea how to simulate a camera shot?
I want the mission to end if the recon team get a picture of the enemy base.

Thanks

Coyote @ rage

  • Guest
Re:camer shot
« Reply #1 on: 06 Feb 2003, 18:23:04 »
Do you actually want to see the picture?
Otherwise I would use an addaction, that starts a script that takes the distance and direction player - target and compares it to the players actual direction, maybe allow some 5 degrees off angle and sets the obbjective to "true" once the comparison turns out positive.
Might take some experimenting, but itÂ's definetly doable.

Pandoz

  • Guest
Re:camer shot
« Reply #2 on: 07 Feb 2003, 01:46:57 »
camera shot? as like in a camera or like a video cutscene? if u just want a picture there is a resource for that that u can use in the advanced triggers thing i BELIEVE not sure though but there are some fun borders in that.

Ryu

  • Guest
Re:camer shot
« Reply #3 on: 07 Feb 2003, 06:32:21 »
I don't actually need the picture. Maybe just a cut sceen with camera sounds and a quick fade to black might do it and the trigger will say mission accomplished.
I will look into your suggestions tho

Thanks

Pope_Zog

  • Guest
Re:camer shot
« Reply #4 on: 07 Feb 2003, 20:23:50 »
Take a look at the attachment Ryu, it may be what you're looking for.

Pope Zog