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Author Topic: SEB Nam Pack 2.0  (Read 185295 times)

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Donnervogel

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Re:SEB Nam Pack 2.0
« Reply #900 on: 04 Nov 2002, 21:49:46 »
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)
I don't know how to describe my problem with the textures because English ins't my native languge. But maybe it's perfect. From the picture it just looks a bit wrong to me. Maybe it'll help to make it a bit dirty or something. I don't know. But if you like it as it is you don't have to change anything with it. I said I like the stoner less. That means I like it but I like the other things like the XMS better.
« Last Edit: 04 Nov 2002, 21:50:19 by Donnervogel »

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #901 on: 04 Nov 2002, 22:41:21 »
there will be two special forces machineguns in the pack, the other being the M60 Shorty, so if you dont want to use the stoner you can always change it, some m60 and m60 shorty comparison photos so you can see the difference:

M60 Shorty


M60:



there was also a lot of weight difference between the two, oh and what Ebud forgot to mention about the NVA is, they look superb!!

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #902 on: 04 Nov 2002, 22:56:47 »
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)

I have a whole folder on my desktop full of photos of the Stoner and a few books with some decent photos of it in them. It pretty much is right on the money as far as textures and the model being technically correct. The color is correct, and all of the right things are in the right areas including rivets.

Since I will be "muddying up" the Seals, I'll go back and edit those textures a bit possibly. They are all done by hand from scratch based from many different photos.

I'm sure it's the overall lighting quality that also may be bothering you as well as the newness of the textures.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

NoRSu

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Re:SEB Nam Pack 2.0
« Reply #903 on: 04 Nov 2002, 22:58:55 »
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)
I don't know how to describe my problem with the textures because English ins't my native languge. But maybe it's perfect. From the picture it just looks a bit wrong to me. Maybe it'll help to make it a bit dirty or something.

I know what you mean, Stoner textures need some dirt/rust or scratches the weapon looks a bit too "new" ;D.

Offline Nixer6

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Re:SEB Nam Pack 2.0
« Reply #904 on: 04 Nov 2002, 23:24:29 »
An M60 Shorty  ;D

And, I like "new looking" weapons, after all the guys using them took awful good care of them. Particularly the Stoner and the CAR, as they were pretty "tempermental" when it came to dirt.

FWIW
Why do I have to be a Rocket Scientist to make a good mission?

FOLGORE

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Re:SEB Nam Pack 2.0
« Reply #905 on: 05 Nov 2002, 00:47:28 »
I like  "new looking guns" too!!Dirty guns will appear as something not so detailed ingame than new ones.I hope they won't be too bright.

pepper2k

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Re:SEB Nam Pack 2.0
« Reply #906 on: 05 Nov 2002, 14:29:29 »
Hmm.. I read somewhere earlier in this thread how to equip South Vietnamese (Use U.S army skins and put WW2 weapons on them...) Well i have the Mars1911's US pack with the weapons.. But i don't know the names for them when i script..
For example:
removeallweapons this; this addweapon "m1carbine" <- that doesn't work. so what's the name for the m1 carbine, thompson.. etc..? Thank you.

Nokic

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Re:SEB Nam Pack 2.0
« Reply #907 on: 05 Nov 2002, 17:45:40 »
Just take a look into the config.cpp. ;)
I think the M1 Garand is "Mp_m1".
I think its correct, cuz i used it some weeks ago.
Greetz.

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #908 on: 05 Nov 2002, 18:13:52 »
Seal in early duckhunter cammo with Marine style softcover.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

pepper2k

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Re:SEB Nam Pack 2.0
« Reply #909 on: 05 Nov 2002, 18:22:35 »
The config.cpp in OperationFlashpoint\BIN ? :P. And what excactly should i look after? ;)

Nokic

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Re:SEB Nam Pack 2.0
« Reply #910 on: 05 Nov 2002, 18:43:56 »
NO, in the config.cpp from the AddOn. DePBO the file and look under CfgWeapons. Normaly you find the names there. Look at www.ofp.info for a Tool to unconvert ??? the W1.pbo file (I think that is the WWII Army file?)

Nokic

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Re:SEB Nam Pack 2.0
« Reply #911 on: 05 Nov 2002, 18:46:32 »
Seal in early duckhunter cammo with Marine style softcover.

lol, dunno that camo. ;D
Never heard of it :)

Donnervogel

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Re:SEB Nam Pack 2.0
« Reply #912 on: 05 Nov 2002, 18:51:39 »
Btw. It's possible to change the weapons in Buldozer. Just name the weapon proxy like the weapon you wish to have there. (proxy:XM-177E2_proxy.p3d.01 instead of proxy:ak_47_v58_proxy.01 etc.) It works in Buldozer with the BIS weapons. I haven't testet custom weapons or if it works ingame.

Nokic

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Re:SEB Nam Pack 2.0
« Reply #913 on: 05 Nov 2002, 18:53:11 »
I just took a look:

-Mp_M1_Garand
-Mp_Field
-Mp_Thompson
-Mp_BAR
-M1_Carbine
-Lob30
-Bazooka

US WWII WEAPONS

Example: this addweapon "m1_carbine"
hmKay?
« Last Edit: 05 Nov 2002, 18:54:35 by BeErZyMoTiC »

Offline Nixer6

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Re:SEB Nam Pack 2.0
« Reply #914 on: 05 Nov 2002, 19:11:36 »
Hey BeErzy,

The "I think" the duckhunter camo is a commercial product. Early on in Vietnam, the US forces didn't have any decent camo gear, so some, like the Seals, bought commercial stuff and "Adapted" it.

The Seals used a lot of off the shelf, off the wall stuff.

Right Ebud? :)

Oh yeah, I FINALLY got my NAM mission submitted here yesterday. It's called SOG: Seeing The Elephant. I hope you guys like it. I'm no pro scripter, but it works and I hope it represents an SOG recon mission. Just read the read me, ok. I don't know when they will put it up(or if) ;D
It uses Jungle Everon, I just couldn't ever get Ia Trang (Drang?) to work right. Can't wait till they fix it :)
« Last Edit: 05 Nov 2002, 19:18:52 by Nixer6 »
Why do I have to be a Rocket Scientist to make a good mission?