Home   Help Search Login Register  

Author Topic: SEB Nam Pack 2.0  (Read 185337 times)

0 Members and 5 Guests are viewing this topic.

Soldier8Boy

  • Guest
Re:SEB Nam Pack 2.0
« Reply #810 on: 30 Oct 2002, 17:14:32 »
I'd say that you should just forget making it compatible with 1.46

People that want to play should follow evolution of the game and purchase the Resistance and then download the patch. Some of us paid money to get the new features and it would be a shame if it took longer to release because you made a version for those that don't feel the need to keep up. No offense to them.

Those marines look great. Curious as to whether you will make a few French units, or a few Australians? If not, could you post an updated list of what is going to be in the release? Thanks.

Donnervogel

  • Guest
Re:SEB Nam Pack 2.0
« Reply #811 on: 30 Oct 2002, 17:21:41 »
I've always wondered what's in that little plastic bottle on their helemet. I think some people here have to know it ;) So what's in it?

pepper2k

  • Guest
Re:SEB Nam Pack 2.0
« Reply #812 on: 30 Oct 2002, 17:50:04 »
Here i come with my asshole pointers again! :) I hope there is going to be new Army units without showing their arms (;P).. (With new helmet-textures..) And a stupid suggestion, how about doing different models of the same soldier, just to add variation? (so you dont just kill the same soldiers all the time.) Like, a towel on the helmet against the mosquitos, like, rifleman2 (same weapons and such, but, with a towel on helmet.. Uhuh.) (Towel on helmet = Francis in Platoon style, aha.) And.. Such things.. Oh well.. Add army units! (But i guess you already have) Any animals, by the way? (I'm really bad at explaining things at english, i hope you understand ;P) Keep up the excellent work.

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2.0
« Reply #813 on: 30 Oct 2002, 17:50:56 »
The bottle is the regulation Insect Repellant Type II A aka bug juice bottle.

Other common helmet decorations included:
Cration packs of cigs (small 4 cig packets), a spoon, the trusty P38 can opener, gun oil bottle,  c-rat matches, first-aid packet, socks and sometimes a spare clip.

I'll be adding a gu oil bottle and a toothbrush to this USMC machinegunner soon. (toothbrush used to clean the M60)

SelectThis

DeLiltMon

  • Guest
Re:SEB Nam Pack 2.0
« Reply #814 on: 30 Oct 2002, 18:08:49 »
Lol, he looks an awfull lot like Animal Mother to me  ;D

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #815 on: 30 Oct 2002, 18:51:34 »
Someone said something of an M113. We made one.
Its an older Pic. Now we can transport 20 people ;D
Thx Ebud for your support  ::)

Soldier8Boy

  • Guest
Re:SEB Nam Pack 2.0
« Reply #816 on: 30 Oct 2002, 19:17:37 »
That M113 is absolutely incredible, I especially like the effect of the people sitting atop it. One thing though, could an english version be made as well since I don't have a clue what any of that says? ;)

It would be cool if the Seb Team included some scripts for their units. Such as artillary scripts with custom sounds, helo insertion and extraction.

What about find someone to make premade bases and the like on Ia Drang? Messiah did a good job with his fishing village, and a bunch of things like that included in the pack would make it that much better for mission creators.

Is anyone out there planning on a big campaign? If so, would you possibly need a hand with a few missions?

Could new sounds be included for the carbine? The original BIS sounds for it are kinda shitty in my view. What about bicycling viet villagers? Some ARVN troops or even ARVN special forces would be nice if they were included. Better yet, why not eventually make a module that includes the French, Australians and ARVN units?

Are the helo's going to match the quality of that Spec Op Huey? If so then I can't wait, that was just too good. Excellent quality work.

What if a tank was made where people sit on it for cargo slots, kind of like the M113? That would be nifty being as in almost every war from WW2 the tanks were used as a free ride. Check out Band of Brother's for example. I would only assume that some of the same was done in Nam, but regardless it would be great to include. A new M2 50 cal would be nice, I dislike the sounds that BIS includes with it. Or heck, if possible get GFX707's models of his prone and sandbag MG and change the sounds.

In the last version, the flare could only be seen by the shooter so it wasn't any good for multiplayer. Could something be done about that? What about a shotgun for the pointman?

As for a tunnel rat, what about one of those marines with a flashlight and a colt 1911? That would do the job.

Aight, that's my 3 cents for the time being.

P.S. Great Farkin' job, it's looking incredible.

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2.0
« Reply #817 on: 30 Oct 2002, 19:48:44 »
Here i come with my asshole pointers again! :)

Uh oh.
I hope there is going to be new Army units without showing their arms (;P)

yes there are.

(With new helmet-textures..)

No, the helmet textures are perfectly fine for both branches, and are visually and histrically correct.

And a stupid suggestion, how about doing different models of the same soldier, just to add variation? (so you dont just kill the same soldiers all the time.)

Did you play with the units from the first pack? There were variations there, and there will be variations in this pack.

Any animals, by the way?

No. impossible at this time.

Thanks for the comments.

If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2.0
« Reply #818 on: 30 Oct 2002, 20:01:49 »

It would be cool if the Seb Team included some scripts for their units. Such as artillary scripts with custom sounds, helo insertion and extraction.

All of those are readily available here at the site. With the way things get updated or become obsolete, including scripts would be a bad idea for the most part.

Could new sounds be included for the carbine? The original BIS sounds for it are kinda shitty in my view. What about bicycling viet villagers? Some ARVN troops or even ARVN special forces would be nice if they were included. Better yet, why not eventually make a module that includes the French, Australians and ARVN units?

Sounds are still being considered. A bicycle is possible for the future, along with a Vespa.

ARVN troops will be made in the future. The problem is that you cannot scale down the units to make the height correct. It's not a problem for the enemy because you never get next to them, but fighting alongside a 6 foot ARVN just looks really out of place. I still plan on making them since we have all the textures needed, but not for this release. Also 2nd rate ww2 era weapons would be needed to outfit them. For now, you can use the setface command to give the soldiers Viet faces, then use the remove weapons line, then give them ww2 era weapons from Marss... that's what I'm going to do until they can be made.

Aussie units are planned as well, but may not make it in this pack.


Are the helo's going to match the quality of that Spec Op Huey? If so then I can't wait, that was just too good. Excellent quality work.


Since the same maker of the Spec Op huey is making these choppers, the quality is the same if not muuuuch better. Funny question.

Ebud
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

pepper2k

  • Guest
Re:SEB Nam Pack 2.0
« Reply #819 on: 30 Oct 2002, 20:33:56 »
Haha. You actually got me laughing.. In 5 minutes, thanks ebud.. With the helmets, i meant, the same new helmets as the marines.. Not the old ones from Nam pack 1 :). Damn.. I wanted to be a snake and *bite* bad evil Civilians.. Tsssst.
Any civilian girls or children? ;/

Cool Hand

  • Guest
Re:SEB Nam Pack 2.0
« Reply #820 on: 30 Oct 2002, 21:26:21 »
hey BeErZyMoTiC, where can I get your M113? it looks very nice!

again: fights didnt happen only in jungle like the airports near the coast and the NMZ. I dont want to make a campaign that only shows jungle fighting. that would be just plain boring IMO and wouldnt show every aspect of that war. thats vital for a historical correct campaign!

FOLGORE

  • Guest
Re:SEB Nam Pack 2.0
« Reply #821 on: 30 Oct 2002, 21:28:20 »
sorry guys but I don't like the hands....too much contrast of colours.I don't understand why you textured all the body but not the hands.Same texture problem I noticed on the HK pack but this is another fact.
I am sure you could make something better with the hands.If need help call me I am good in making body textures :)


Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #822 on: 30 Oct 2002, 21:42:54 »
Sorry Cool Hand. It isnt finished yet.
It will get new textures and we want to release it with our Campaign. (Muddy textures) I get Photoshop 7.0 in a week or something. Then I rock da houze :P

Thx for your Support. Now I know that someone want to have it ;D
« Last Edit: 30 Oct 2002, 21:44:15 by BeErZyMoTiC »

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2.0
« Reply #823 on: 30 Oct 2002, 22:18:48 »
With the helmets, i meant, the same new helmets as the marines.. Not the old ones from Nam pack 1 :)

Oh.. sorry. My mistake.

Any civilian girls or children? ;/

hehe... not yet. Possibly when the animations can be changed. From all the testing I did, once you change the height of a character unit, the points try to move back to where they were originally were. I think it has to do with the tagging of the 3d shape. Any poly group named "arms" automatically moves to certain point in the space that makes up the unit as a whole, so if you named the legs "arms" they would move to where the arms should be. So if you scale the overall shape of a unit down, all the polys try to stretch back to the original placement as defined in the animations and or proxy. I may be wrong, but that all happened when I tried to make the VC much shorter. I tried to explain this when I discussed the ARVN.

Now women on the other hand, can be made, even if they have to be the same height as all the rest of the units, and I do hope to update the civilians once this pack is out. They'll have the coolie hats and rolled up sleeves, etc. I don't know when that will be completed..... not soon I'm afraid, but the civilians are on the list.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2.0
« Reply #824 on: 30 Oct 2002, 22:23:37 »
sorry guys but I don't like the hands....too much contrast of colours.I don't understand why you textured all the body but not the hands.Same texture problem I noticed on the HK pack but this is another fact.
I am sure you could make something better with the hands.If need help call me I am good in making body textures :)

Once ST sends them to me I'll take a look at the hands if he doesn't get to do it. I'm not sure that this can be fixed. The dynamic, random hands textures are hardcoded into the data.pbo, and cannot be substituted if you want random faces that match the race of the face. I think there may be a way to fix this. ST did it for the aircav troops.

hehe thanks for the offer, but I've got it covered if ST doesn't:)

Ebud
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey