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Author Topic: SEB Nam Pack 2.0  (Read 185359 times)

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Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #675 on: 18 Oct 2002, 00:01:23 »
first off, im a 56k too, and i have no problems downloading this, the download will be split up into sections so it wont all be at once, we are redoing the units because the first pack's units were just retextured bis soldiers, and didnt correctly resemble the us and vietnamese soldiers in vietnam, these new ones are amazing, they look just like the real thing

FOLGORE

  • Guest
Re:SEB Nam Pack 2.0
« Reply #676 on: 18 Oct 2002, 00:57:00 »
I really appreciate all the hard work that you guys devoted to this nam pack.
I thank you all for making this game better and better.
I can't wait to play with your units.
I hope that you put in the new island some good exotic trees like palms tree.
it would be wonderfull.


Thanks again for all your efforts mates. ;)

ZIKAN

  • Guest
Re:SEB Nam Pack 2.0
« Reply #677 on: 18 Oct 2002, 01:24:54 »
Im really looking forward to the release now that i have seen the list of whats in the pack.
Has the SEB team considered making some small demo missions to showcase this great mod and its add ons when its released?
I say this because its going to take a few weeks after the release before any decent misisons appear and are uploaded for everyone to play. It would be nice if there were a couple of missions to go with the pack to introduce us to what you have achieved.
I guess your priority is to make the best add-ons/models you can and concentrate on that and leave the missions making to us mere mortals  :P

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #678 on: 18 Oct 2002, 01:33:45 »
i dont think its really been discussed, although if there are any made it will most likely be during the beta testing period, but i would certainly like to see some missions using the units packed in with the nam pack, i suppose if anyone wants to help out in making a mission or two contact SelectThis soon, so youll have time to plan the mission before the pack is all put together and has a few days of beta'ing to be done


SelectThis' email: w-chen@bigpond.net.au
« Last Edit: 18 Oct 2002, 01:35:00 by Eviscerator »

FatJoe

  • Guest
Re:SEB Nam Pack 2.0
« Reply #679 on: 18 Oct 2002, 02:16:35 »


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OCOM_LMLVLM

  • Guest
Re:SEB Nam Pack 2.0
« Reply #680 on: 18 Oct 2002, 02:31:19 »
40megs?? um.........it's not that big, im a 56k user too, and it usually takes me about 3-4 hours to download something that big ;)
Btw, Evis, can you ace/rar teh pack?? it'll be much smaller than....

Aeon

  • Guest
Re:SEB Nam Pack 2.0
« Reply #681 on: 18 Oct 2002, 02:39:17 »
Nice post SelectThis
In the way of OFP I don't know how RPG2 soldier could aiming and firing dumb missile on chopper but I trust you, well done  :)

I'm curious about radio PCR25 and Type 63, do you manage to incorporate animation or sound when using it? Something special or just basic radio like in previous nam pack

Bomberman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #682 on: 18 Oct 2002, 04:32:44 »


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Bomberman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #683 on: 18 Oct 2002, 04:36:01 »


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Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #684 on: 18 Oct 2002, 04:59:37 »
"Btw, Evis, can you ace/rar teh pack?? it'll be much smaller than...."

the problem with that is not everyone has winrar/winace and to have another 30mb(or whatever it would be as rar) file hosted just for those people is asking quite a lot of the nice ofp sites :)

"In the way of OFP I don't know how RPG2 soldier could aiming and firing dumb missile on chopper but I trust you, well done"

just the same as they fire a dumb bullet at soldiers, most of the time they miss at long range, but once in a while they hit :)


and the person asking for stt's email, if you scroll up a bit it can be found in one of my earlier posts :)

Bomberman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #685 on: 18 Oct 2002, 05:02:59 »


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Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #686 on: 18 Oct 2002, 05:08:54 »
i believe that the updated version will just be the current version (with the changes stt mentioned) so that now the soldiers can walk through the jungle blocks and navigate properly on the whole island so that now it can be used properly for missions :)

Bomberman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #687 on: 18 Oct 2002, 05:19:41 »
nope, he said he would retexture some stuff im pretty sure

Frosty

  • Guest
Re:SEB Nam Pack 2.0
« Reply #688 on: 18 Oct 2002, 10:44:32 »
OMIGOD OMIGOD OMIGOD!!!
Sounds like the 'Nam pack isn't far off, and what a pack it's shaping up to be! SEB Team, perhaps BIS should've charged you with making the expansion pack, I'm sure if you did there would be a lot more units and weapons in it, and better handgun sounds too! Personally, I can't wait. And I'm sure with the new 1.85 patch there is going to be some new scripting options as well (what can we use SETVELOCITY for, hmm?) A release date, ? Sounds like we can expect it soon, and from what Eviscrater has said, it's as good as the real thing, even better cos your not really there.

Are you going to include some WW2-era weapons. VC got their hands on M1 and M2 Carbines as well as Mosin Nagants and stuff like that. BION (Believe it or Not, made that up by myself) I actually already have those weapons, if you want them as well as a PPSh.

Till l8r

Bomberman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #689 on: 18 Oct 2002, 22:20:03 »
hey guys. i have perfect ambient sounds for la-trang. it has some far off battle sounds mixed in with the monkeys, and cicadas and stuff. i have lots of sounds. i can basically mix up any ambient sounds you want. be it desert, meadow, snow, jungle, city, whatever. i want to help this "mod" any way possible. so far i have textures and sounds. tell me if your interested. im about to go test the sounds out on ebuds jundgle everon. ^_^