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Author Topic: SEB Nam Pack 2.0  (Read 185376 times)

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Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #510 on: 29 Sep 2002, 23:32:45 »
" Also can you make a special huey for people to dl now? "

I assumed he was asking the NAM pack guys to make this, if not, apologies.


Would it be possible to have shell casings coming from the miniguns on the UH-1C? That'd be ace if ya could, just for some effect......is it atall possible on choppers?

I suspect its not and that its a bit more work so unless its real easy then don't bother ;)

Vyper


BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2.0
« Reply #511 on: 30 Sep 2002, 02:34:33 »
All I want to know is will the nam pack when it is finnished in our resistance addon folder or are you guys from SEB making it to go in a mod map there is in resistance MOD support that means you guys can make the Nam Pack the use another directory.
It would be better if you guys use that Mod option or there will be hundreds off addons in the orginal folder please make it a MOD version

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #512 on: 30 Sep 2002, 02:47:00 »
.....whats the point? i cant see any real advantages to just having it inthe normal ofp addons folder...

Offline SelectThis

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Re:SEB Nam Pack 2.0
« Reply #513 on: 30 Sep 2002, 03:22:15 »
Vladmir,

It is possible to adjust the ejection position on the SKS, can you give us more info on exactly where it goes? also if you have any high detail pics of the sks it would be nice.

....

No a seperate release of hueys will not be done (the spec op has already been released).

Not 100% sure on the benefits of releaing the Nam Pack as a Mod.

SelectThis

teeps

  • Guest
Re:SEB Nam Pack 2.0
« Reply #514 on: 30 Sep 2002, 09:50:12 »
All I want to know is will the nam pack when it is finnished in our resistance addon folder or are you guys from SEB making it to go in a mod map there is in resistance MOD support that means you guys can make the Nam Pack the use another directory.
It would be better if you guys use that Mod option or there will be hundreds off addons in the orginal folder please make it a MOD version

I've created a directory structure like this for the Nam stuff (and others for desert stuff etc,) and it works fine.  The benefit is that you can segregate your add-ons, meaning less memory map problems as they don't all load every time.  It also lets you maintain a pure copy of resistance, and makes it easier to catch rogue addons which have 'undocumented features'.

IMHO

Teeps ;)

Offline DrStrangelove

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Re:SEB Nam Pack 2.0
« Reply #515 on: 30 Sep 2002, 11:35:37 »
Yep. Resistance lets you treat every addon as a mod, just make a subdir for it and start Res with the subdir parameter.

Exact info how to do this isn't hard to find.

Vladmir

  • Guest
Re:SEB Nam Pack 2.0
« Reply #516 on: 01 Oct 2002, 03:03:35 »
Allright, i don't have high res pics, just some standard pics of it on my kitchen floor, when i get my scanner (sometime in the next week or so) I'll get em on if that helps... from the model it looks as if youve done an excellent job with the eject port, mine is a typical chineese copy, which is probably what they used although I don't know.......But is it possible to edit how the shells eject? It's not neccisary just eye candy an a little vladmir- kinda-sorta-helped-thing.... ;D...

Ps, the magazine slants a little too much...not way much but just a little... ;)
« Last Edit: 01 Oct 2002, 03:05:08 by {Vladmir} »

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #517 on: 01 Oct 2002, 09:20:32 »
its possible to change the direction and velocity of the shells ejecting, can you draw a simple diagram in paint then attach it here to show what you mean?

oh and the same with the magazine, i used a side on picture of an sks to make the whole gun so could you describe what i should do to make the magazine right? and also maybe a diagram/photos for that, any help is always good :)

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #518 on: 01 Oct 2002, 09:24:41 »
and a new shot of the dshk:

[img removed]Dshkingame.jpg[/img]
« Last Edit: 01 Oct 2002, 09:35:30 by Eviscerator »

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #519 on: 01 Oct 2002, 09:36:05 »


[attachment deleted by admin]

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #520 on: 01 Oct 2002, 10:45:52 »


[attachment deleted by admin]
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Skaven

  • Guest
Re:SEB Nam Pack 2.0
« Reply #521 on: 01 Oct 2002, 11:08:49 »
You guys are Rocking  ;)

Aeon

  • Guest
Re:SEB Nam Pack 2.0
« Reply #522 on: 01 Oct 2002, 13:24:42 »
Dshk look like nice, does gunner take crouch or stand up position when "enter" in this armored item ? Does the Dshk have new sound ?
I was worried about bag and helmet VC, but Eviscerator said contrast was messed up so no problem everything is good

few days ago I checked previous screenshot from Hueys and now this new ingame screenshot present great textures with highlights, draws, relief, dare I say perfect work? Nam Pack 2 better everyday

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #523 on: 01 Oct 2002, 14:20:35 »
The DSHK looks great!

Give it tracer bullets (every fifth shot possible?), make the gunner aim helicopters and this thing should realy rock.

And don't do to much "slick detailing" on the Huey cause the tail is much to "detailed" for my opinion. ;)

Greetz
Plage
« Last Edit: 01 Oct 2002, 14:22:31 by T.S.C.Plage »

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #524 on: 01 Oct 2002, 15:25:51 »
I know what you have to do... what you had to write in the config.cpp ;D