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Author Topic: SEB Nam Pack 2.0  (Read 185400 times)

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T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #360 on: 16 Sep 2002, 05:29:58 »
Looks very nice. Do you use the sound of the old one? I realy like it...sounds like a swarm of angry hornets! ;D

Greetz
Plage

foodstamp

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Re:SEB Nam Pack 2.0
« Reply #361 on: 16 Sep 2002, 09:44:23 »
umm is there mailing list to keep updated?

CobraSquad

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Re:SEB Nam Pack 2.0
« Reply #362 on: 16 Sep 2002, 12:52:19 »
Select this that cobra is amazing could u realse a seperate version with a sharkmouth cos i've seen a lot of cobras and huey's with sharkmouths on them

Nokic

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Re:SEB Nam Pack 2.0
« Reply #363 on: 16 Sep 2002, 15:48:47 »
I already ask him to do this, but STT didnt answer ???

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #364 on: 16 Sep 2002, 18:05:03 »
Well, I finally put in a ery rough sampan, and it works, but horribly. Boats in the game do not float on water, they just sit at the median water level and do not displace anything. The waves rise and fall, and any part of the boat interior below the water level will be covered by the water...especially during the rise of a wave. If you notice, the PBR sits high in the water, and you never see anything below the water level. The floor in the boat is high enough above the waterline so this dosn't present a problem. I had problems with the LSSC since it, like a sampan sits low in the water. The floor of the boat sits below the water level so the water is in the boat... especially during the "wave" action in the game. Also when stopped, the boat sits even lower in the water, almost submersing the whole thing. If you fix that, even at 10 knots, the sampan hovers over the water at speed. The LSSC being much faster, hovers over the water when it's brought to full speed. I did fix this by adding a false bottom in the lssc to try and fix this, and it worked pretty well.

The sampan is  "fixed" but doesn't look great since you have to make it taller than normal, and when totally stopped, water still sits in the bottom. At night it looks pretty sweet though shooting a flare over a river on Ia Drang, seeing 3-4 fully loaded sampans, then lighting them up.

No, no screenshots. If anyone knows a good way to take screenshots when the printscreen button doesn't do the trick, let  me know. I have a G4 Ti, and for some reason after I installed it, I can't printscreen screenshots anymore, and Fraps doesn't work either.

« Last Edit: 16 Sep 2002, 18:12:47 by ebud »
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Soldier8Boy

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Re:SEB Nam Pack 2.0
« Reply #365 on: 17 Sep 2002, 05:51:57 »
Just search in google.com for screenshot utility and you'll get something. I use the actual screenshot utility program which allows you to simply hit a combination of keys and create a gif or jpg file in a preset folder. Unlimited amount of screens possible without having to minimize the program.

T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #366 on: 17 Sep 2002, 07:28:08 »


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Nokic

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Re:SEB Nam Pack 2.0
« Reply #367 on: 17 Sep 2002, 15:56:15 »
And to the cobra:
YESSSSS!!!!!
SEB strikes back :D
one question, do you get the granadelauncher and the vulcan into on ..... ehhhh ..... cannon (dont know how i can say it in a other way  :-\).
But dont stop working on it, i wanna have it in my fingers!! ;D
Hang on!!!

Griiitz

Vyper

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Re:SEB Nam Pack 2.0
« Reply #368 on: 17 Sep 2002, 17:34:40 »
The texutres on the cobra....i'm hoping they are whats left to be done?

The look a little.erm......bold?

Vyper

P.S. The model looks bloody good though!

Aeon

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Re:SEB Nam Pack 2.0
« Reply #369 on: 17 Sep 2002, 18:37:24 »
Did you try new M14 from Tales of War ? Would you add this weapon instead Filo's M14 ?

Ebud : you could try "Quick Screen Capture", version 1.15 can capture directX screen, perhaps this is the solution (?)

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #370 on: 17 Sep 2002, 21:12:46 »
the cobra textures arent done, hes made the main details and as he said he has to weather them and add the small details, and thanks the model is mine :), and i dont think its the last thing to do, as unfortunately bibmi had a hd failure and lost the us soldiers, so while hes remaking them i think there will be a chance to squeeze some more things in, we've been considering(read: me bugging stt to) put some marines aircraft in, namely the AH-1J and CH-46, so instead of marines being transported around in(and supported by) army aircraft they will have their own aircraft for missions, also the added advantage of the AH-1J able to carry TOW missiles so when some NVA armour comes out there will be some decent weaponry to combat it, the AH-1J should be an easy convert from the AH-1G so just the engine would need texturing, the CH-46 would be a lot more work though and might not make it into the pack if bibmi is a quick worker :)

Vyper

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Re:SEB Nam Pack 2.0
« Reply #371 on: 17 Sep 2002, 22:24:58 »


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Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #372 on: 17 Sep 2002, 22:47:45 »
the cobras textures will be so it matches the hueys which is a general aircav texture that doesnt concentrate on a specific unit as it would limit the possibilities of missions if it was a specific company, im sure the textures will look just as good as the huey textures once they are finished (and believe me the hueys look great, ive been playing with nothing else)

Vyper

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Re:SEB Nam Pack 2.0
« Reply #373 on: 17 Sep 2002, 22:51:46 »
Agree'd

Vyper

Offline Messiah

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Re:SEB Nam Pack 2.0
« Reply #374 on: 18 Sep 2002, 01:53:59 »
ditto here  ;)

great choppers :thumbsup:
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