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Author Topic: SEB Nam Pack 2.0  (Read 185419 times)

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skeleton

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Re:SEB Nam Pack 2.0
« Reply #300 on: 08 Sep 2002, 23:20:10 »
No I didn't mean the rangers on Bibmi's site!
I want to know if the SEB nam pack 2.0 includes Rangers!
 ???

Offline Nixer6

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Re:SEB Nam Pack 2.0
« Reply #301 on: 09 Sep 2002, 00:28:17 »
The ALICE pack and gear were not standardized until AFTER Vietnam, FWIW.

From what I know, most LRRP'S, SF, SOG etc tried to use "indigenous rucksacks". The issue rucksack was very painful. ALICE ruck ain't much better. :gunman:

As for the rangers, the Special Forces in the current pack work just fine. The rangers appeared in Vietnam by proclamation! They just renamed all the Division, and Corps LRRP companies to Ranger Companies! Same guys, same gear (some wore black berets), new name. :-*

You mght look into different camo for recon marines. Most pics I've seen, they are either in Tiger Stripes or a camo that "kinda" looks like the current woodland pattern.

Oh Yeah, A real Tiger would be cool. They ATE a few recon guys! :o True story. No doubt a few NVA too ;D

My 2.5 cents
« Last Edit: 09 Sep 2002, 00:29:33 by Nixer6 »
Why do I have to be a Rocket Scientist to make a good mission?

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #302 on: 09 Sep 2002, 04:02:45 »
"The Lightweight Rucksack was standardised in 1965 and was issued in the following year to replace the unsatisfactory M1956 and M1961 Buttpacks. It consisted of a water resistant nylon bag with one large compartment and three external pockets. This was fixed to a tubular aluminium frame."

This is what we are using for the US troops.

To keep things consitant we are not using ARVN rucksacks even thought they were used by many recon troops.

The SF troops will be edited just like all the rest.

The recons marines will use the issue ERDL "lime" woodland pattern. Bibmi already asked me to make it, and I had made a version of it for the beta MFR troops I did that were floating around a few months ago along with all the beta Nam troops used for testing before the first pack was released.

If the pack contains LRRPs or Rangers they will use the same p3d and textures as the SF troops. I'd prefer to have LRRPs. There are beta LRRPs I made prior to the Man pack 1 release. The are in the Kylliki(sp) collection of nam units. The LRRP designation was used much longer during the war. Lettered Ranger companies were only re-formed out of the LRRP detachments in 1969.

There is no way a tiger can be made.

In other news....the NVA are finished.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline Nixer6

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Re:SEB Nam Pack 2.0
« Reply #303 on: 09 Sep 2002, 05:31:35 »
Thanks for the info. Looking forward to this add-on ;D

The current one is great stuff! I had your early LRRP's. Lost em in my HD crash yesterday. I'm gonna limit my missions to you guy's stuff for awhile. Everybody probably has it all ready. Now if I could just find a way to compress music some more ;)

Gotta cut down on the Zip Size somehow, 1st one was 20mb!

Thanks again for all the hard work :cheers:
« Last Edit: 09 Sep 2002, 05:34:08 by Nixer6 »
Why do I have to be a Rocket Scientist to make a good mission?

Aeon

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Re:SEB Nam Pack 2.0
« Reply #304 on: 10 Sep 2002, 01:03:17 »
NVA will be different from first pack ? if yes could you post pics ?

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #305 on: 10 Sep 2002, 07:56:11 »
yes, they're quite different. No pics though. I can't take screenshots in-game anymore, and the O2 shots just don't look good...especially with the 50k attachment limit. They do look good though :) All 6 versions. One or two may get cut, but there is still a bit of variety in the models.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Aeon

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Re:SEB Nam Pack 2.0
« Reply #306 on: 10 Sep 2002, 11:00:07 »
Don't you have print screen touch (the next right F12) ? here or on your webpage, doesn' matter.
I mean if SEB Nam Pack 2 is release in the week or closer, ok don't waste your time with screenshot. Otherwise how could we continue to make comments and live this thread  ???

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #307 on: 10 Sep 2002, 17:47:28 »
No, print screen only gives me a black screen since I put in a new Vid Card, and I haven't tried any screenshot programs. Also there's no chance it will be out in a week or so. I'd say less than a month, but you'll know when it gets close.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Nokic

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Re:SEB Nam Pack 2.0
« Reply #308 on: 10 Sep 2002, 18:09:53 »
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*cryoutotheworld* :'( :'( :'( :'( :'(

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #309 on: 10 Sep 2002, 18:45:19 »
It takes many many hours of texturing, editing and testing for just one addon. To do it right anyway. Multiply that 20 times. Now I know why people just say "When it's done."
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline Nixer6

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Re:SEB Nam Pack 2.0
« Reply #310 on: 10 Sep 2002, 20:48:12 »
Do it right dude, The way you want to. I wish the rest of you would show a little patience. Yeah, I want it too. But I will wait until the authors(?) are happy with it :)

Quality, not quantity. There are more than enough CRAP addons out there now. I know this won't be one ;D
Why do I have to be a Rocket Scientist to make a good mission?

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #311 on: 11 Sep 2002, 10:45:26 »
Amen brother.

Some pics of the NVA and VC are up on my site.

Like I said before. The uniform variations are gone due to file sizes. The faces will not be dynamic so each unit in the end will have their own face. The officers and cadre will have older faces.

These are finished, but will be tweaked and fiddled with until the release.

Some people will cry about the loss of the different color uniforms, but overall these are much better units, and I'm happy with them as they are overall.

Ebud
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Aeon

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Re:SEB Nam Pack 2.0
« Reply #312 on: 11 Sep 2002, 11:13:13 »
OH !! (I just come back Ebud's webpage)
it is better than what I had imagined  ;D and bush on hat and back like old UCE units is really looking good. Ebud you done fine work  :thumbsup:

Offline SelectThis

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Re:SEB Nam Pack 2.0
« Reply #313 on: 11 Sep 2002, 16:44:35 »
Looking for abit of input from you guys out there for an idea that's been in the back of my mind for some time (easily gets lost in there, trust me...*cough* anyway..).

Let me start with the "aim" first...longer firefights.

One problem I have with most AI units in OFP is their amazing accuracy, try for a dash from one bush to another and you get hit about 99% of the time, usually by the first bullet. One squad meets another enemy squad and 10 seconds later, one side is dead. What I would like to create is the feeling of being under fire, being pinned down by enemy firing, and making a dash for safety ... with the knowledge that some super accurate AI wont get you first shot, no matter what you do.

Some ideas I've had to do this.

1) decrease the accuracy of ALL the weapons in Nam Pack 2
2) decrease the damage done by the ammo.

Side effects of these changes...
-more shots fired per hit
-greater use of ammo (making resupply more important in prolonged missions)
-more injuries rather than direct kills (making medics and evacs more important)
-probably alot more that i haven't thought of...

It will mean changing the AK47 magazines for the VC and NVA which will have an effect on missions made with Nam Pack 1 (for things like resupply etc), which is why I'm asking you guys for your thoughts.

For those of you who have used Red's Weapon pack, I'm proposing the same thing for the Nam Pack weapons.

SelectThis
« Last Edit: 11 Sep 2002, 16:46:49 by SelectThis »

CrunchyFrog

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Re:SEB Nam Pack 2.0
« Reply #314 on: 11 Sep 2002, 16:58:28 »
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