Hey there, I'm gonna ask again nicely:
Can you please code in a normal OFP civilian P3VS & Bicycle with both vc soldier and civilian drivers? This would make placing of these easier, as you wouldn't have to do the empty + move in driver constantly (which is a pain for 50+ vehicles)
Also, I know it would only take about 5-10 lines, because i've done a bit of CPP scripting myself.
I'm including an MP mission with the pack, and it's getting very close to release (and therefore it will make it into the pack)
It's a 4 person coop mission highlighting a number of quasi-fictional SEAL missions in the "mekong delta"(which there IS a WRP island coming out next year for, which does rock, but for now, it's Ia Trang). It has 8 selectable difficulty modes (Everything from 'Very easy' and 'Easy' to 'suicidal' and 'INSANE'), and there are roughly 42 different missions included in this mission, with lots of dynamic elements including weather, enemy strength, etc. The time of day is dependant on the difficulty mode: Remember, there weren't any NVG's in Nam. There were starlight scopes, but we'll leave that issue alone for now. The players (4 total) each command two other AI seals (in separate groups), and respawn is set to 'group'. Essentially, you get 3 lives. The enemy strength is dependant on the number of human squads. The RTO squad has control over calling in air strikes, dust offs, and extractions. If they are killed, all players must extract.. etc, etc, ad nauseum. There are 7 possible mission objectives:
-Rescue (Find and extract a friendly)
-Recover (Locate item of interest and pinpoint it for later retrieval/extract)
-Ambush (Kill group of enemies in area (Convoys, sleeping garrison, patrolling squads, etc)
-Patrol (Search waypoints and hit up targets of opportunity)
-Destroy (Blow up something: Enemy camp, sampans, etc)
-Assassinate (Kill someone important: Tax collectors, regional commanders, etc.)
-Observe (Locate a target and call in an air strike, BOOYAH!)
If the claymores are included and bug free, I may include them as well. (Those claymores R0x0R!)
I don't think I'll put in mines, they're too much hassle and they amount to random death... they may have some uses though.. Maybe on insane mode...
I've done a lot of research on the seals, and I have to say, to anyone who was looking forward to them: They absolutely, positively rock in every way, shape, and form: Weapon loadouts, textures, models, sounds, etc.
The huey with air cav logo bugs me, but I can live with that.