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Author Topic: SEB Nam Pack 2.0  (Read 185260 times)

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devil,s guard

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Re:SEB Nam Pack 2.0
« Reply #1155 on: 23 Nov 2002, 01:31:17 »
SO DID THE VC-NVA GET A MODEL OF THE RECOILESS RIFLE.DID IT GET IN AT THE LAST MOMENT.

DEVIL'S GUARD

Offline TheCaptain

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Re:SEB Nam Pack 2.0
« Reply #1156 on: 23 Nov 2002, 01:31:45 »
Hey there, I'm gonna ask again nicely:

Can you please code in a normal OFP civilian P3VS & Bicycle with both vc soldier and civilian drivers? This would make placing of these easier, as you wouldn't have to do the empty + move in driver constantly (which is a pain for 50+ vehicles)

Also, I know it would only take about 5-10 lines, because i've done a bit of CPP scripting myself.

I'm including an MP mission with the pack, and it's getting very close to release (and therefore it will make it into the pack)

It's a 4 person coop mission highlighting a number of quasi-fictional SEAL missions in the "mekong delta"(which there IS a WRP island coming out next year for, which does rock, but for now, it's Ia Trang). It has 8 selectable difficulty modes (Everything from 'Very easy' and 'Easy' to 'suicidal' and 'INSANE'), and there are roughly 42 different missions included in this mission, with lots of dynamic elements including weather, enemy strength, etc. The time of day is dependant on the difficulty mode: Remember, there weren't any NVG's in Nam. There were starlight scopes, but we'll leave that issue alone for now. The players (4 total) each command two other AI seals (in separate groups), and respawn is set to 'group'. Essentially, you get 3 lives. The enemy strength is dependant on the number of human squads. The RTO squad has control over calling in air strikes, dust offs, and extractions. If they are killed, all players must extract.. etc, etc, ad nauseum. There are 7 possible mission objectives:

-Rescue (Find and extract a friendly)
-Recover (Locate item of interest and pinpoint it for later retrieval/extract)
-Ambush (Kill group of enemies in area (Convoys, sleeping garrison, patrolling squads, etc)
-Patrol (Search waypoints and hit up targets of opportunity)
-Destroy (Blow up something: Enemy camp, sampans, etc)
-Assassinate (Kill someone important: Tax collectors, regional commanders, etc.)
-Observe (Locate a target and call in an air strike, BOOYAH!)

If the claymores are included and bug free, I may include them as well. (Those claymores R0x0R!)

I don't think I'll put in mines, they're too much hassle and they amount to random death... they may have some uses though.. Maybe on insane mode...

I've done a lot of research on the seals, and I have to say, to anyone who was looking forward to them: They absolutely, positively rock in every way, shape, and form: Weapon loadouts, textures, models, sounds, etc.

The huey with air cav logo bugs me, but I can live with that.
The Captain

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #1157 on: 23 Nov 2002, 01:38:35 »
devil,s guard: whats with the caps? and in answer to your question, im not sure, i suppose ebud would be the guy to ask about it

TheCaptain: when the bicycle was discussed it was found too modern to use for the VC, also did the VC ever use the P3VS? either way, they dont have any vehicles yet so starting this late would probably be a waste, its easy enough to put them in yourself, i know nothing about mission editing and even i can get a VC driver on a bicycle/P3VS


CODY2622

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Re:SEB Nam Pack 2.0
« Reply #1158 on: 23 Nov 2002, 05:41:21 »
well boys and girls. I have made it final. I am leaving the OFP community for a short time to settle down and concentrate on school work. Maybe I will come back after Xmas when I have Resistance. I bid you all goodbye. I have enjoyed talking and joking and playing OFP for nearly a year and a half. See ya later. So go forth and kick some Russian @$$ Soldiers.

Frosty

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Re:SEB Nam Pack 2.0
« Reply #1159 on: 23 Nov 2002, 06:09:53 »
C Ya Cody. BTW We'll also be kickin charlie's @$$ soon when this is released

Offline DrStrangelove

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Re:SEB Nam Pack 2.0
« Reply #1160 on: 23 Nov 2002, 13:18:33 »
Hope so, Frosty. Hell, if i'm honest the Nampack & Ia Trang are the last things that keep me at OpF. Jungle missions have a special thing to them that i can't describe.

Cloney

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Re:SEB Nam Pack 2.0
« Reply #1161 on: 23 Nov 2002, 16:17:41 »
well boys and girls. I have made it final. I am leaving the OFP community for a short time to settle down and concentrate on school work. Maybe I will come back after Xmas when I have Resistance. I bid you all goodbye. I have enjoyed talking and joking and playing OFP for nearly a year and a half. See ya later. So go forth and kick some Russian @$$ Soldiers.

Cya Cody! What are "Russian Ass Soldiers"? I hope not to see too many of those. :D

Cloney

  • Guest
Re:SEB Nam Pack 2.0
« Reply #1162 on: 23 Nov 2002, 16:19:38 »
Hey there, I'm gonna ask again nicely:

Can you please code in a normal OFP civilian P3VS & Bicycle with both vc soldier and civilian drivers? This would make placing of these easier, as you wouldn't have to do the empty + move in driver constantly (which is a pain for 50+ vehicles)

Also, I know it would only take about 5-10 lines, because i've done a bit of CPP scripting myself.

I'm including an MP mission with the pack, and it's getting very close to release (and therefore it will make it into the pack)

It's a 4 person coop mission highlighting a number of quasi-fictional SEAL missions in the "mekong delta"(which there IS a WRP island coming out next year for, which does rock, but for now, it's Ia Trang). It has 8 selectable difficulty modes (Everything from 'Very easy' and 'Easy' to 'suicidal' and 'INSANE'), and there are roughly 42 different missions included in this mission, with lots of dynamic elements including weather, enemy strength, etc. The time of day is dependant on the difficulty mode: Remember, there weren't any NVG's in Nam. There were starlight scopes, but we'll leave that issue alone for now. The players (4 total) each command two other AI seals (in separate groups), and respawn is set to 'group'. Essentially, you get 3 lives. The enemy strength is dependant on the number of human squads. The RTO squad has control over calling in air strikes, dust offs, and extractions. If they are killed, all players must extract.. etc, etc, ad nauseum. There are 7 possible mission objectives:

-Rescue (Find and extract a friendly)
-Recover (Locate item of interest and pinpoint it for later retrieval/extract)
-Ambush (Kill group of enemies in area (Convoys, sleeping garrison, patrolling squads, etc)
-Patrol (Search waypoints and hit up targets of opportunity)
-Destroy (Blow up something: Enemy camp, sampans, etc)
-Assassinate (Kill someone important: Tax collectors, regional commanders, etc.)
-Observe (Locate a target and call in an air strike, BOOYAH!)

If the claymores are included and bug free, I may include them as well. (Those claymores R0x0R!)

I don't think I'll put in mines, they're too much hassle and they amount to random death... they may have some uses though.. Maybe on insane mode...

I've done a lot of research on the seals, and I have to say, to anyone who was looking forward to them: They absolutely, positively rock in every way, shape, and form: Weapon loadouts, textures, models, sounds, etc.

The huey with air cav logo bugs me, but I can live with that.

*drool* Wow dude that sounds intense. I can't wait to test it out.

Bucket man

  • Guest
Re:SEB Nam Pack 2.0
« Reply #1163 on: 23 Nov 2002, 19:42:38 »
Can anybody tell how many days at least this testing is going to last.

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #1164 on: 23 Nov 2002, 20:49:11 »
cant give you a minimum...but id say in 2 weeks it will definately be on your hard drive :) it may be out tomorrow or a week from now, it depends on a lot of things, in the last stages everything gets uncertain which is why you have seen no definitive release dates in the last few pages of this thread, the best i can give at the minute is 'soon'

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #1165 on: 23 Nov 2002, 20:53:29 »
Just to give you Nam mission makers a good reference for making Aircav missions.

http://www.soft.net.uk/entrinet/aero_rifle.htm

I'll defer on giving any info on a release since I've been wrong everytime I give a date ;)
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #1166 on: 23 Nov 2002, 21:08:06 »
Actually, anyone making missions with the Nam pack really should use

http://www.soft.net.uk/entrinet/

as a reference for creating realistic TOE's, and this site

http://www.hpssims.com/Pages/Hints_Tips/Hints_Vietnam/sb_vietnam_scenarios.htm

for a list of possible large scale scenarios.

Just a suggestion.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #1167 on: 23 Nov 2002, 21:10:37 »
infact, for anyone wanting to know anything about vietnam, whether its weapons/armour/helicopters/order of battle/stories/histroy use that site http://www.soft.net.uk/entrinet/ definately the best site ive found, a little hard to find some things though, but using the search bar will find all you need

Bucket man

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Re:SEB Nam Pack 2.0
« Reply #1168 on: 23 Nov 2002, 21:14:48 »
How many things are there left to do before release?

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #1169 on: 23 Nov 2002, 22:00:53 »
testing mainly, and probably some cpp fixes, we need to make sure nothing happens in mp games/certain sp situations, also make sure the ai behaves properly on everyones machine, ofp can do some weird things...