Managed to read through the second half of this thread and, well, I've got the half-hard.
Particularly like the idea of increasing firearm dispersal fields to provoke longer fire-fights, more injuries and less fatalities. This does, however, provoke a couple of questions.
Firstly, will you be including ammo-bags? Ideally, which take a significant time to access yet do at least allow the soldier to fully rearm during a fire-fight. Only being able to carry ten mags is daft.
While this need not be part of the pack, I'd also really like to see some optional scripts that would make the whole injury/healing thing more realistic, particularly now that Resistance allows mission makers to create campaigns with a finite pool of soldiers carried over between missions.
I assume most of us like flashpoint because it is a simulation, rather than a shooter. Why then, do we have medics that can fully heal any injured soldier in a few moments? Would it not be more realistic if any but the smallest injury provoked bleeding (and gradual health loss) until bandaged by a medic (or perhaps by the soldier himself if the wound is light, using the action menu). Also, that medics could only heal a soldier on, say, 60-100% health. A more seriously wounded soldier could only be bandaged/stabalised and evacuated to a field hospital, that he might return in a later mission. I feel this would not only be more realistic, but would add new elements to the game.
Sorry about the long post... bit of a hobby horse, this.