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Author Topic: Weapons  (Read 588 times)

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PPSDRNKR

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Weapons
« on: 05 Feb 2003, 02:16:49 »
Where is it that you enter what weapons someone has?  And also the same for ammo crates.

Thx

Offline Ranger

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Re:Weapons
« Reply #1 on: 05 Feb 2003, 18:28:09 »
I assume that you are asking where you put the code that gives a unit a weapon that he does not already have.

If so, you put this code in the initialization field of the unit.  The same goes for adding weapons and ammo to crates.

Technically, you can add weapons and ammo via scripts, waypoints, or triggers, too.
Ranger

Silver Fox

  • Guest
Re:Weapons
« Reply #2 on: 06 Feb 2003, 12:37:13 »
PPSDRNKR  Just take a look at the Ed Depot.

  • Quick Weapon Select by Moph

    For use in creating soldiers with custom weaponry.

    Hope this helps mate!

    Silver ;D

Uberminch

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Re:Weapons
« Reply #3 on: 07 Feb 2003, 18:37:54 »
Enter either

this addmagazine "nameofmag"; or

this addweapon "nameofgun";

in the Initialization box.

PPSDRNKR

  • Guest
Re:Weapons
« Reply #4 on: 18 Feb 2003, 14:57:45 »
Then what is the Initialization box?
« Last Edit: 18 Feb 2003, 14:58:34 by PPSDRNKR »

Offline Ranger

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Re:Weapons
« Reply #5 on: 18 Feb 2003, 18:06:40 »
Initialization box = Initialization field

That is to say, the field (box) that is titled Initialization and allows you to enter some text (code).
Ranger