In my intro, I have a building being destroyed by a series of heat125 camcreates. However, when I get to the actual mission, which starts within view of the blown-up building, it is whole again. I know that things don't carry over from intro to mission, I just need to know how I would set a building that already exists on the island (not something I put there myself) to be destroyed. I have tried placing a GameLogic right on top of the building and doing this setDamage 1 and that does nothing. I could just blow it up again but that has already happened in the cutscene before the mission starts.
Also, I've got a sniper's scope view of him targeting a character, and it shows the square-and-diamond target locked reticle over the character. I've looked all over and can't seem to find a place to disable this.
Thanks in advance,
-Kyle