Ok, so now I see that OnPlayerKilled has an array with 2 elements: [you, guy who killed you]. I didn't know you could use _this like that. What exactly does _this do? I know it selects the parameters you pass a script, but what else? Anyway, back on topic: what is an event handler? Is it just a trigger? What kind?
Maybe I'm not in the right board, because I'm not that experienced with editing, but so far I've learned pretty easily. From what your saying, it sounds like an OnPlayerKilled script, but for any unit. That would work like a charm. However, I do have around 100 enemy units to kill, so would I have to make 100 different scripts/triggers? I do have a trigger that, using this_list, gives an array of all the enemies. Could I use that?
Oh, and lastly, what do you mean "approximate using the rating"? Do you mean, divide someone's score by whatever I set the rating of each enemy to be (using Addrating)? That also would work, however, do AI teams gather score? And is it by team, or by unit? Remember, I want to know the kills of teams not in your group (but somewhat under your control via the radio).
Thanks for your help! A little more and I'll be in the clear! ;D