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2D dial Coords
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Topic: 2D dial Coords (Read 894 times)
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benreeper
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I'm a llama!
2D dial Coords
«
on:
10 Dec 2002, 20:37:57 »
Is the an explicite coordininate system used for placing dialog items-- or is it done by trial and error? Could I sit down with graph paper and design an interface? I searched but could not find anything.
Thanks,
Ben
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Gameer_77
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Re:2D dial Coords
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Reply #1 on:
10 Dec 2002, 21:43:43 »
If you mean the X and Y then just think of X going across and Y going down. if X= 1 then the item will be at the very bottom of the screen, so if x=0.5 then it will be in the center.
x=0.75 and y=0.25 would be in the top right
0= Top/Left 1= Bottom/Right
Gameer
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benreeper
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Re:2D dial Coords
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Reply #2 on:
10 Dec 2002, 22:17:53 »
Oh so it goes from 0 to 1.
Thanks.
Ben
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Gameer_77
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Re:2D dial Coords
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Reply #3 on:
10 Dec 2002, 23:23:17 »
In most cases, yes.
Nothing to stop you going higher than that, just that you won't see it, that's all
Gameer
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2D dial Coords
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