Home   Help Search Login Register  

Author Topic: DisableAI, how to re-enable?  (Read 784 times)

0 Members and 1 Guest are viewing this topic.

Offline mcnorth

  • Members
  • *
DisableAI, how to re-enable?
« on: 07 Dec 2002, 06:57:42 »
After using DisableAI, as in using it to make squads stay put until your ready, How do you re-enable them?

Thanks,
mcnorth

Offline Wolfrug

  • Addons Depot
  • Former Staff
  • ****
  • Official OFPEC Old Timer
Re:DisableAI, how to re-enable?
« Reply #1 on: 07 Dec 2002, 11:39:04 »
disableAI can't be enabled again...yup, one of BIS's amazing coding miracles once again  ::) Anyhow, use the disableAI command only when you want the AI to turn from a relatively sentient (but drunk) being into a vegetable. :toocool:

Instead try some of the other possibilites available: You can make a waypoint with a condition, which is only made true when "you're ready", or you can use the lockWP command, or even better the stop command. These are used as such:

unitName stop TRUE

and then when you want it to de-stop, just use the boolean FALSE :D

Oh, disregard that :moon: in the comref about the stop command being replaced by the disableAI command...not until there's an enableAI command in any case  :-\

right, g'luck!

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline mcnorth

  • Members
  • *
Re:DisableAI, how to re-enable?
« Reply #2 on: 07 Dec 2002, 21:42:33 »
Well batshit.

Offline mcnorth

  • Members
  • *
Re:DisableAI, how to re-enable?
« Reply #3 on: 08 Dec 2002, 08:31:34 »
Hey wolfrug.  I went back and tried your suggestion with the stop command and obsolete or not it does exactly what I want it to do.

Thanks,
mcnorth