I have followed it word for word several times yet it still wont work in game. heres my verion of his script. copied exactly how he has done it.
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
; point the camera at the player, and place it 2m to the players left,
; 10m to his front and 3m above the ground
_cam camsettarget player
_cam camsetrelpos [-2,10,3]
_cam camcommit 0
; fade in from black over 2 seconds
titlecut [" ","BLACK IN",2]
; wait for 2 seconds for the fade to complete
~2
; move the camera to 5m behind the player, 2m to his left and 0.5m above the ground
; do the move over 10 seconds, and then wait for 2 seconds
_cam camsetrelpos [-2,-5,0.5]
_cam camcommit 10
@camcommitted _cam
~2
; target object2 (the camera will spin around to face object2
; when camcommit is called)
_cam camsettarget "object2"
; the camera will move relative to obejct2. 3m to the front, 1m to the
; left and 2m above the ground when camcommit is called
_cam camsetrelpos [-1,3,2]
; inform the camera to execute the changes over ten seconds _cam camcommit 10
@camcommitted _cam
; wait for two seconds
~2
; fade out to black over 2 seconds
titlecut [" ","BLACK OUT",2]
; wait for 2 seconds for the fade to complete
~2
; end cutscene
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
; fade back in over 2 seconds
titlecut [" ","BLACK IN",2]
; exit the script
exit
After i type in [] exec "testcam.sqs" into the players init field nothing happens. Any help or experts to tell me what im doing wrong?
UKM
EDIT:: I am using v1.0 if that helps or not