Home   Help Search Login Register  

Author Topic: alive_x ? trigger help  (Read 818 times)

0 Members and 3 Guests are viewing this topic.

aggressor35

  • Guest
alive_x ? trigger help
« on: 30 Nov 2002, 08:00:05 »
I hope i can explain this.....i need an endloose trigger that checks to see if the player and or the playable units in a group are alive. if noone is alive the game ends with a loose debriefing. i dont understand  ("alive_x" ...........command , so if you could break it down for me. Also i have other west units in area , so i cant use a trigger to just have WEST NOT PRESENT.

Offline Rolpe

  • Members
  • *
  • feeling num
Re:alive_x ? trigger help
« Reply #1 on: 30 Nov 2002, 17:58:54 »
I use a different way. first name a group ex groupA ( groupA = group this) in init field of the group leader.
Then I make a trigger select loose in the type field and in the condition field i write count units groupA < 1
works all the time. :)

aggressor35

  • Guest
Re:alive_x ? trigger help
« Reply #2 on: 01 Dec 2002, 02:34:44 »
does this trigger have to encompass the whole map or what ?
this is all i need to complete my 1st map. thank you for replying.

Offline Rolpe

  • Members
  • *
  • feeling num
Re:alive_x ? trigger help
« Reply #3 on: 01 Dec 2002, 02:36:45 »
no i use the default size on the count trigger. Glad to help. :)

aggressor35

  • Guest
Re:alive_x ? trigger help
« Reply #4 on: 01 Dec 2002, 07:40:55 »
Thanks M8 for all your help. :)