here goes an example:
// damage textures
dammagehalf[]=
{
"\data\uh60_kab_sklo2.paa","\data\uh60_kab_sklo2b.paa",
"\CWK_Huey\sidea.pac","\cwk_huey\sideadam.pac"
};
dammagefull[]=
{
"\data\uh60_kab_sklo2.paa","\data\uh60_kab_sklo2c.paa",
"\CWK_Huey\sidea.pac","\cwk_huey\sideadam1.pac"
};
each damage condition (dammagehalf[]) has pairs of textures which are separated by commas.
The first texture is the original undamged one, and the second is the name and path of the replacement texture.
E.g for glass half damage
"\data\uh60_kab_sklo2.paa","\data\uh60_kab_sklo2b.paa"
and for glass full damage:
"\data\uh60_kab_sklo2.paa","\data\uh60_kab_sklo2c.paa"
the other pair of damage textures in the example above are for the body damage on my chopper.
I hope this is helpful.