The huts used were just reskins made before O2. I have a couple in progress, but I'm too much of a slacker at the moment to finish them right away, plus there are a few other things I'm working on that sucks my time as well. They will get finished though, along with a few other things, just not very soon.
DG's missions could use a bit of polish, but they are all tactically sound even if they lack theatrical depth. I just skip the intros and get to the meat of the missions. The engagements are believable, the objectives are all based in reality as well. They may not use fancy scripting, cinema quality cutscenes, but I still enjoy them. I agree that I too would love to play a few very well made missions over 20 lesser quality missions, but I can't do much better, so I just try to give advice if I can and hope for the best. Not everyone has the time or the ability to learn the ins and outs of the OFP scripting engine...god knows I sure don't, so in all fairness, reviews can be a good thing, but without well thought out constructive criticism they do little to help the mission maker develope their skills, and just piss them off.
DG's a good guy, and does know what he's talking about. Maybe he can't script for sheit, but if he says that the difference in huts varies little thoughout tropical climates, I tend to believe him. I have more than enough reference pics for the outside of huts in Vietnam during the time period, but only have written accounts for the interiors, so any photo reference would help in that aspect.
So.... can't we all just get along?
hehe
Ebud