Home   Help Search Login Register  

Author Topic: SEB Nam Pack 2: Released.  (Read 51747 times)

0 Members and 8 Guests are viewing this topic.

viasko

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #255 on: 10 Dec 2002, 17:51:35 »
Hey Select This,
first i want to respect you and your hole team for those great addon!ItÂ's awesome,yes there are some problems but itÂ's the best addon for flashpoint,for ever!!!!!!

But why I post here thatÂ's another story,I have some ideas for new addons in the next nam pack...

how about a misc addons like a sandbunker,i know that there is the a bunker in your pack,but can you colored the bunker like the fences in dark?

some signÂ's for the bases are great too,like  signs or flags from the 1.CAV or the SEALS.

the PBR can be colored too in green like the new LSSC.

Ricepots for the villagers...itÂ's more realstic.

Staticgunemplacements for the westside like the gunemplacement for the vc,with an cal.50,m60 or a quad-.50gunemplacement or truck like the m35a1.

thatÂ's all thanks for reading my ideas,i wish you the best!!!great work sebteam!!!

but one question,the navy seals have no backbag ,is that right,they donÂ't use backbags?the seals are my favorit unit,they are the best with the hueyÂ's in the pack!!
sorry about my f.... english!
peace,viasko!


Stalker

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #256 on: 10 Dec 2002, 18:31:40 »
Some bugs:
LSST (or how it is called) (the US boat) is visible trough the land
All RPGs and LAWs are underpowered
Ambient sounds are played on Ia Drang buring the day.
AI Ak47 soldiers won't attack landed choppers.
NVA\VC AA soldier can't get a "diamnond" lock onto the target using Strela launcher. Really annoying bug.
« Last Edit: 10 Dec 2002, 20:21:12 by Stalker »

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2: Released.
« Reply #257 on: 10 Dec 2002, 20:35:01 »
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P
Proud Member of the Volunteer Commando Battalion

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2: Released.
« Reply #258 on: 10 Dec 2002, 21:33:06 »
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P

Which ones?
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Commando

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #259 on: 10 Dec 2002, 23:51:56 »
This is the best nam addons pack I have tried!
Really great stuff, and I haven't found any bugs yet..
just got resistance patched and all  :D

If you guys are interested in making some other stuff than the nam pack I think a middle east armed forces pack and terrorists pack would be nice for missions in the desert.
Or maybe the Cs skins on addon soldiers..mm just a thought.

Really cool stuff! I love everything in the pack like the doors that you can open and close on the hueys...that made me exited..im going to have a new lan with my ofp lan m8 this weekend and we are going to have some great time with these.. :D

And the weapons are awesome like the new rpgs and the faces...nobody have done their own faces like that...not without you having to make setface codes on every soldier..
This was worth waiting for, it is fantastic and well you get my point. ;)

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2: Released.
« Reply #260 on: 11 Dec 2002, 00:07:35 »
ebud - its the square type glasses - not sure what unit it was, but it was deff one of the Spec ops ones with the floppy hats.
Proud Member of the Volunteer Commando Battalion

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2: Released.
« Reply #261 on: 11 Dec 2002, 01:27:37 »
Glasses on one of the SEALs bug is known, will be fixed.
The RPG2 and LAW are not underpowered, they are more in line with realistic values.
Ambient sounds..did you mean they are not played?LSSC..visible through land.. more info please.
THe SA7 is harder to lock than a BIS Strela, it does lock. I will make it more in line with the BIS version.

AI AK's will attack landed heli's, the units just have to be close to the chopper (just like BIS ones)


other suggestions will be considered. no promises though.

SelectThis

NZ-PsychoKiwi

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #262 on: 11 Dec 2002, 01:28:20 »
Ok about time i put a post under someone elses  ;D

Great job on the soldiers, i like the ones with the flak jackets they are really cool  8)

Keep up the great work  ;D

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2: Released.
« Reply #263 on: 11 Dec 2002, 02:11:21 »
ambient sounds? i havnt heard any.... and i still cant get heavy rain :/
Proud Member of the Volunteer Commando Battalion

SFG

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #264 on: 11 Dec 2002, 03:01:18 »
I hear crickets at night on the island. Works for me :)

Offline ebud

  • Members
  • *
  • What me worry?
Re:SEB Nam Pack 2: Released.
« Reply #265 on: 11 Dec 2002, 05:04:48 »
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P

If you are talking about the Seals, I took out the glasses on purpose. You shouldn't be able to put glasses on them, they shouldn't be wearing glasses ( I highly doubt poor eyesight is is allowed in the teams), and sunglasses on them in the jungle is just unrealistic. PLus the wireframe default glasses are just not accurate for the 60's.

But I guess some people want to put shades on them, so I guess ST is going to do that. I strongly disagree with that unless there is a problem with them and OFP.

I know the pilots have see through glasses when the visor is down though.
« Last Edit: 11 Dec 2002, 05:38:45 by ebud »
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Stalker

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #266 on: 11 Dec 2002, 10:09:49 »
I hear crickets at night on the island. Works for me :)
At night, at the morning but not during the day (from 700 to 1900)

Stalker

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #267 on: 11 Dec 2002, 12:09:31 »
Another bug\suggestion: Make static mortars more powerful. Like rifle mortars. Because static ones almost don't have any splash damage. And make some mortarts w/o sandbags. About LSSC bug. It was visible trough the ground previously being bombarded by Huye's missiles. Again about RPGs. If you think that destroying a simple truck from the second shot is realistic...i dunno...maybe make power lower to take 3 shots to destroy Trabant ? From your point of view it will be realistic. Make the as powerful as the BIS ones or make them to destroy BRDM\HMMVW from one shot. This would do.
« Last Edit: 11 Dec 2002, 12:12:34 by Stalker »

Offline DrStrangelove

  • Members
  • *
  • Mr.Creative
Re:SEB Nam Pack 2: Released.
« Reply #268 on: 11 Dec 2002, 12:25:44 »
-sigh- You can't please everyone it seems.

Hey Select, i'd suggest a closed, sticky topic with 1 post that you can edit to write down bugs that are already known.

If it goes on like this we'll get over 100 posts of these 'can't hear sounds on ia trang'.

Stalker

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #269 on: 11 Dec 2002, 12:28:31 »
I have the glasses bug pic. It's happening with AirCav soldiers when they are onboard Chinook. I haven't checked it with other soldiers\choppers yet. Maybe you'll consider of making the attachment size limit aobut 100 kb ? 'Cos I can't post this funny pic.
EDIT: That's because I'm using old sebnam_a.pbo file.
About LSSC bug. It's not LSSC bug. It's Ia Drang bug. I have the screenshot to prove it. All objects are visible trough the ground.
« Last Edit: 11 Dec 2002, 12:48:35 by Stalker »